diff options
Diffstat (limited to 'src/game/StatSystem.cpp')
-rw-r--r-- | src/game/StatSystem.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp index ab45859c722..2a7ec56372b 100644 --- a/src/game/StatSystem.cpp +++ b/src/game/StatSystem.cpp @@ -260,7 +260,7 @@ void Player::ApplyFeralAPBonus(int32 amount, bool apply) UpdateAttackPowerAndDamage(); } -void Player::UpdateAttackPowerAndDamage(bool ranged ) +void Player::UpdateAttackPowerAndDamage(bool ranged) { float val2 = 0.0f; float level = float(getLevel()); @@ -358,7 +358,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged ) float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE); //add dynamic flat mods - if ( ranged ) + if (ranged) { if ((getClassMask() & CLASSMASK_WAND_USERS)==0) { @@ -1115,7 +1115,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) val = 2 * GetStat(STAT_STRENGTH) - 20.0f; Unit* owner = GetOwner(); - if ( owner && owner->GetTypeId() == TYPEID_PLAYER) + if (owner && owner->GetTypeId() == TYPEID_PLAYER) { if (isHunterPet()) //hunter pets benefit from owner's attack power { @@ -1135,12 +1135,12 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) } } bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod; - SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); + SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod)); } else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not) { bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f; - SetBonusDamage( int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); + SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f)); } //demons benefit from warlocks shadow or fire damage else if (isPet()) @@ -1150,7 +1150,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) int32 maximum = (fire > shadow) ? fire : shadow; if (maximum < 0) maximum = 0; - SetBonusDamage( int32(maximum * 0.15f)); + SetBonusDamage(int32(maximum * 0.15f)); bonusAP = maximum * 0.57f; } //water elementals benefit from mage's frost damage @@ -1159,7 +1159,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged) int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST); if (frost < 0) frost = 0; - SetBonusDamage( int32(frost * 0.4f)); + SetBonusDamage(int32(frost * 0.4f)); } } |