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-rw-r--r--src/game/StatSystem.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index ab45859c722..2a7ec56372b 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -260,7 +260,7 @@ void Player::ApplyFeralAPBonus(int32 amount, bool apply)
UpdateAttackPowerAndDamage();
}
-void Player::UpdateAttackPowerAndDamage(bool ranged )
+void Player::UpdateAttackPowerAndDamage(bool ranged)
{
float val2 = 0.0f;
float level = float(getLevel());
@@ -358,7 +358,7 @@ void Player::UpdateAttackPowerAndDamage(bool ranged )
float attPowerMod = GetModifierValue(unitMod, TOTAL_VALUE);
//add dynamic flat mods
- if ( ranged )
+ if (ranged)
{
if ((getClassMask() & CLASSMASK_WAND_USERS)==0)
{
@@ -1115,7 +1115,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
val = 2 * GetStat(STAT_STRENGTH) - 20.0f;
Unit* owner = GetOwner();
- if ( owner && owner->GetTypeId() == TYPEID_PLAYER)
+ if (owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if (isHunterPet()) //hunter pets benefit from owner's attack power
{
@@ -1135,12 +1135,12 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
}
}
bonusAP = owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.22f * mod;
- SetBonusDamage( int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
+ SetBonusDamage(int32(owner->GetTotalAttackPowerValue(RANGED_ATTACK) * 0.1287f * mod));
}
else if (IsPetGhoul()) //ghouls benefit from deathknight's attack power (may be summon pet or not)
{
bonusAP = owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.22f;
- SetBonusDamage( int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
+ SetBonusDamage(int32(owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.1287f));
}
//demons benefit from warlocks shadow or fire damage
else if (isPet())
@@ -1150,7 +1150,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
int32 maximum = (fire > shadow) ? fire : shadow;
if (maximum < 0)
maximum = 0;
- SetBonusDamage( int32(maximum * 0.15f));
+ SetBonusDamage(int32(maximum * 0.15f));
bonusAP = maximum * 0.57f;
}
//water elementals benefit from mage's frost damage
@@ -1159,7 +1159,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
int32 frost = int32(owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST)) - owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_NEG + SPELL_SCHOOL_FROST);
if (frost < 0)
frost = 0;
- SetBonusDamage( int32(frost * 0.4f));
+ SetBonusDamage(int32(frost * 0.4f));
}
}