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-rw-r--r--src/game/StatSystem.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/StatSystem.cpp b/src/game/StatSystem.cpp
index 1f0e828699c..afda92829a3 100644
--- a/src/game/StatSystem.cpp
+++ b/src/game/StatSystem.cpp
@@ -1063,7 +1063,7 @@ void Guardian::UpdateAttackPowerAndDamage(bool ranged)
val = 2 * GetStat(STAT_STRENGTH) - 20.0f;
Unit* owner = GetOwner();
- if( owner && owner->GetTypeId()==TYPEID_PLAYER)
+ if( owner && owner->GetTypeId() == TYPEID_PLAYER)
{
if(isHunterPet()) //hunter pets benefit from owner's attack power
{