diff options
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
| -rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index 283fcfa8343..bd0e7e378fd 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -164,7 +164,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) if (owner.GetObjectSize()) i_destinationHolder.ResetUpdate(50); - float dist = owner.GetFloatValue(UNIT_FIELD_COMBATREACH) + i_target.getTarget()->GetFloatValue(UNIT_FIELD_COMBATREACH) + sWorld.getRate(RATE_TARGET_POS_RECALCULATION_RANGE); + float dist = owner.GetCombatReach() + i_target.getTarget()->GetCombatReach() + sWorld.getRate(RATE_TARGET_POS_RECALCULATION_RANGE); //More distance let have better performance, less distance let have more sensitive reaction at target move. |
