diff options
Diffstat (limited to 'src/game/TargetedMovementGenerator.cpp')
-rw-r--r-- | src/game/TargetedMovementGenerator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp index c14ed5ba75e..3b001c1ed3c 100644 --- a/src/game/TargetedMovementGenerator.cpp +++ b/src/game/TargetedMovementGenerator.cpp @@ -182,14 +182,14 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) if (!i_target.isValid() || !i_target->IsInWorld()) return false; - if( !&owner || !owner.isAlive()) + if (!&owner || !owner.isAlive()) return true; - if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED) ) + if (owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED)) return true; // prevent movement while casting spells with cast time or channel time - if(owner.hasUnitState(UNIT_STAT_CASTING)) + if (owner.hasUnitState(UNIT_STAT_CASTING)) { if (!owner.IsStopped()) owner.StopMoving(); @@ -202,9 +202,9 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) Traveller<T> traveller(owner); - if( !i_destinationHolder.HasDestination() ) + if (!i_destinationHolder.HasDestination()) _setTargetLocation(owner); - else if( owner.IsStopped() && !i_destinationHolder.HasArrived() ) + else if (owner.IsStopped() && !i_destinationHolder.HasArrived()) { owner.addUnitState(UNIT_STAT_CHASE); i_destinationHolder.StartTravel(traveller); @@ -218,7 +218,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) //i_destinationHolder.ResetUpdate(50); // target moved - if(i_targetX != i_target->GetPositionX() || i_targetY != i_target->GetPositionY() + if (i_targetX != i_target->GetPositionX() || i_targetY != i_target->GetPositionY() || i_targetZ != i_target->GetPositionZ()) { if(_setTargetLocation(owner) || !owner.hasUnitState(UNIT_STAT_FOLLOW)) @@ -226,7 +226,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff) i_target->GetPosition(i_targetX, i_targetY, i_targetZ); } - if(( owner.IsStopped() && !i_destinationHolder.HasArrived() ) || i_recalculateTravel ) + if ((owner.IsStopped() && !i_destinationHolder.HasArrived()) || i_recalculateTravel) { i_recalculateTravel = false; //Angle update will take place into owner.StopMoving() |