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-rw-r--r--src/game/TargetedMovementGenerator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/TargetedMovementGenerator.cpp b/src/game/TargetedMovementGenerator.cpp
index 9d465877a2a..8687de479f2 100644
--- a/src/game/TargetedMovementGenerator.cpp
+++ b/src/game/TargetedMovementGenerator.cpp
@@ -47,7 +47,7 @@ TargetedMovementGenerator<T>::_setTargetLocation(T &owner)
if( !i_target.isValid() || !&owner )
return;
- if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED | UNIT_STAT_DISTRACTED) )
+ if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_DISTRACTED) )
return;
// prevent redundant micro-movement for pets, other followers.
@@ -127,7 +127,7 @@ TargetedMovementGenerator<T>::Update(T &owner, const uint32 & time_diff)
if( !&owner || !owner.isAlive())
return true;
- if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNDED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED) )
+ if( owner.hasUnitState(UNIT_STAT_ROOT | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING | UNIT_STAT_DISTRACTED) )
return true;
// prevent movement while casting spells with cast time or channel time