aboutsummaryrefslogtreecommitdiff
path: root/src/game/TemporarySummon.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r--src/game/TemporarySummon.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
index 2badcf902b8..8005a6cb37d 100644
--- a/src/game/TemporarySummon.cpp
+++ b/src/game/TemporarySummon.cpp
@@ -37,7 +37,7 @@ Unit* TempSummon::GetSummoner() const
return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL;
}
-void TempSummon::Update( uint32 diff )
+void TempSummon::Update(uint32 diff)
{
Creature::Update(diff);
@@ -81,7 +81,7 @@ void TempSummon::Update( uint32 diff )
case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
{
- if ( m_deathState == CORPSE)
+ if (m_deathState == CORPSE)
{
if (m_timer <= diff)
{
@@ -96,7 +96,7 @@ void TempSummon::Update( uint32 diff )
case TEMPSUMMON_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
- if ( m_deathState == CORPSE || m_deathState == DEAD)
+ if (m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
@@ -106,7 +106,7 @@ void TempSummon::Update( uint32 diff )
}
case TEMPSUMMON_DEAD_DESPAWN:
{
- if ( m_deathState == DEAD )
+ if (m_deathState == DEAD)
{
UnSummon();
return;
@@ -116,7 +116,7 @@ void TempSummon::Update( uint32 diff )
case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
{
// if m_deathState is DEAD, CORPSE was skipped
- if ( m_deathState == CORPSE || m_deathState == DEAD)
+ if (m_deathState == CORPSE || m_deathState == DEAD)
{
UnSummon();
return;
@@ -145,7 +145,7 @@ void TempSummon::Update( uint32 diff )
return;
}
- if (!isInCombat() && isAlive() )
+ if (!isInCombat() && isAlive())
{
if (m_timer <= diff)
{