diff options
Diffstat (limited to 'src/game/TemporarySummon.cpp')
-rw-r--r-- | src/game/TemporarySummon.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp index 2badcf902b8..8005a6cb37d 100644 --- a/src/game/TemporarySummon.cpp +++ b/src/game/TemporarySummon.cpp @@ -37,7 +37,7 @@ Unit* TempSummon::GetSummoner() const return m_summonerGUID ? ObjectAccessor::GetUnit(*this, m_summonerGUID) : NULL; } -void TempSummon::Update( uint32 diff ) +void TempSummon::Update(uint32 diff) { Creature::Update(diff); @@ -81,7 +81,7 @@ void TempSummon::Update( uint32 diff ) case TEMPSUMMON_CORPSE_TIMED_DESPAWN: { - if ( m_deathState == CORPSE) + if (m_deathState == CORPSE) { if (m_timer <= diff) { @@ -96,7 +96,7 @@ void TempSummon::Update( uint32 diff ) case TEMPSUMMON_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped - if ( m_deathState == CORPSE || m_deathState == DEAD) + if (m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; @@ -106,7 +106,7 @@ void TempSummon::Update( uint32 diff ) } case TEMPSUMMON_DEAD_DESPAWN: { - if ( m_deathState == DEAD ) + if (m_deathState == DEAD) { UnSummon(); return; @@ -116,7 +116,7 @@ void TempSummon::Update( uint32 diff ) case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN: { // if m_deathState is DEAD, CORPSE was skipped - if ( m_deathState == CORPSE || m_deathState == DEAD) + if (m_deathState == CORPSE || m_deathState == DEAD) { UnSummon(); return; @@ -145,7 +145,7 @@ void TempSummon::Update( uint32 diff ) return; } - if (!isInCombat() && isAlive() ) + if (!isInCombat() && isAlive()) { if (m_timer <= diff) { |