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-rw-r--r--src/game/TemporarySummon.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/src/game/TemporarySummon.cpp b/src/game/TemporarySummon.cpp
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+++ b/src/game/TemporarySummon.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "TemporarySummon.h"
+#include "WorldPacket.h"
+#include "MapManager.h"
+#include "Log.h"
+#include "ObjectAccessor.h"
+#include "CreatureAI.h"
+
+TemporarySummon::TemporarySummon( uint64 summoner ) :
+Creature(), m_type(TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN), m_timer(0), m_lifetime(0), m_summoner(summoner)
+{
+}
+
+void TemporarySummon::Update( uint32 diff )
+{
+ switch(m_type)
+ {
+ case TEMPSUMMON_MANUAL_DESPAWN:
+ break;
+ case TEMPSUMMON_TIMED_DESPAWN:
+ {
+ if (m_timer <= diff)
+ {
+ UnSummon();
+ return;
+ }
+
+ m_timer -= diff;
+ break;
+ }
+ case TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT:
+ {
+ if (!isInCombat())
+ {
+ if (m_timer <= diff)
+ {
+ UnSummon();
+ return;
+ }
+
+ m_timer -= diff;
+ }
+ else if (m_timer != m_lifetime)
+ m_timer = m_lifetime;
+
+ break;
+ }
+
+ case TEMPSUMMON_CORPSE_TIMED_DESPAWN:
+ {
+ if ( m_deathState == CORPSE)
+ {
+ if (m_timer <= diff)
+ {
+ UnSummon();
+ return;
+ }
+
+ m_timer -= diff;
+ }
+ break;
+ }
+ case TEMPSUMMON_CORPSE_DESPAWN:
+ {
+ // if m_deathState is DEAD, CORPSE was skipped
+ if ( m_deathState == CORPSE || m_deathState == DEAD)
+ {
+ UnSummon();
+ return;
+ }
+
+ break;
+ }
+ case TEMPSUMMON_DEAD_DESPAWN:
+ {
+ if ( m_deathState == DEAD )
+ {
+ UnSummon();
+ return;
+ }
+ break;
+ }
+ case TEMPSUMMON_TIMED_OR_CORPSE_DESPAWN:
+ {
+ // if m_deathState is DEAD, CORPSE was skipped
+ if ( m_deathState == CORPSE || m_deathState == DEAD)
+ {
+ UnSummon();
+ return;
+ }
+
+ if (!isInCombat())
+ {
+ if (m_timer <= diff)
+ {
+ UnSummon();
+ return;
+ }
+ else
+ m_timer -= diff;
+ }
+ else if (m_timer != m_lifetime)
+ m_timer = m_lifetime;
+ break;
+ }
+ case TEMPSUMMON_TIMED_OR_DEAD_DESPAWN:
+ {
+ // if m_deathState is DEAD, CORPSE was skipped
+ if (m_deathState == DEAD)
+ {
+ UnSummon();
+ return;
+ }
+
+ if (!isInCombat() && isAlive() )
+ {
+ if (m_timer <= diff)
+ {
+ UnSummon();
+ return;
+ }
+ else
+ m_timer -= diff;
+ }
+ else if (m_timer != m_lifetime)
+ m_timer = m_lifetime;
+ break;
+ }
+ default:
+ UnSummon();
+ sLog.outError("Temporary summoned creature (entry: %u) have unknown type %u of ",GetEntry(),m_type);
+ break;
+ }
+
+ Creature::Update( diff );
+}
+
+void TemporarySummon::Summon(TempSummonType type, uint32 lifetime)
+{
+ m_type = type;
+ m_timer = lifetime;
+ m_lifetime = lifetime;
+
+ MapManager::Instance().GetMap(GetMapId(), this)->Add((Creature*)this);
+
+ AIM_Initialize();
+}
+
+void TemporarySummon::UnSummon()
+{
+ CombatStop();
+
+ CleanupsBeforeDelete();
+ AddObjectToRemoveList();
+
+ Unit* sum = m_summoner ? ObjectAccessor::GetUnit(*this, m_summoner) : NULL;
+ if (sum && sum->GetTypeId() == TYPEID_UNIT && ((Creature*)sum)->AI())
+ {
+ ((Creature*)sum)->AI()->SummonedCreatureDespawn(this);
+ }
+}
+
+void TemporarySummon::SaveToDB()
+{
+}