diff options
Diffstat (limited to 'src/game/ThreatManager.cpp')
| -rw-r--r-- | src/game/ThreatManager.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/ThreatManager.cpp b/src/game/ThreatManager.cpp index c85959b561f..94f12f5394a 100644 --- a/src/game/ThreatManager.cpp +++ b/src/game/ThreatManager.cpp @@ -132,11 +132,11 @@ void HostilReference::updateOnlineStatus() !getTarget()->hasUnitState(UNIT_STAT_IN_FLIGHT))) { Creature* creature = (Creature* ) getSourceUnit(); - online = getTarget()->isInAccessablePlaceFor(creature); + online = getTarget()->isInAccessiblePlaceFor(creature); if(!online) { if(creature->AI()->canReachByRangeAttack(getTarget())) - online = true; // not accessable but stays online + online = true; // not accessible but stays online } else accessible = true; @@ -155,7 +155,7 @@ void HostilReference::setOnlineOfflineState(bool pIsOnline) { iOnline = pIsOnline; if(!iOnline) - setAccessibleState(false); // if not online that not accessable as well + setAccessibleState(false); // if not online that not accessible as well fireStatusChanged(ThreatRefStatusChangeEvent(UEV_THREAT_REF_ONLINE_STATUS, this)); } } @@ -278,7 +278,7 @@ HostilReference* ThreatContainer::selectNextVictim(Creature* pAttacker, HostilRe Unit* target = currentRef->getTarget(); assert(target); // if the ref has status online the target must be there ! - // some units are prefered in comparison to others + // some units are preferred in comparison to others if(iter != lastRef && (target->IsImmunedToDamage(pAttacker->GetMeleeDamageSchoolMask(), false) || target->hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_FLEEING) ) ) |
