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-rw-r--r--src/game/TicketHandler.cpp186
1 files changed, 186 insertions, 0 deletions
diff --git a/src/game/TicketHandler.cpp b/src/game/TicketHandler.cpp
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+++ b/src/game/TicketHandler.cpp
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+/*
+ * Copyright (C) 2005-2008 MaNGOS
+ *
+ * Copyright (C) 2008 Trinity
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#include "Language.h"
+#include "ObjectAccessor.h"
+#include "WorldPacket.h"
+#include "Common.h"
+#include "Log.h"
+#include "ObjectAccessor.h"
+#include "Player.h"
+#include "Chat.h"
+#include "TicketMgr.h"
+#include "World.h"
+#include "Chat.h"
+
+
+void WorldSession::HandleGMTicketCreateOpcode( WorldPacket & recv_data )
+{
+ // always do a packet check
+ CHECK_PACKET_SIZE(recv_data, 4*4+1+2*4);
+
+ uint32 map;
+ float x, y, z;
+ std::string ticketText = "";
+ std::string ticketText2 = "";
+ GM_Ticket *ticket = new GM_Ticket;
+
+ WorldPacket data(SMSG_GMTICKET_CREATE, 4);
+
+ // recv Data
+ recv_data >> map;
+ recv_data >> x;
+ recv_data >> y;
+ recv_data >> z;
+ recv_data >> ticketText;
+
+ // get additional data
+ recv_data >> ticketText2;
+
+ // assign values
+ ticket->name = GetPlayer()->GetName();
+ ticket->guid = ticketmgr.GenerateTicketID();
+ ticket->playerGuid = GetPlayer()->GetGUID();
+ ticket->message = ticketText;
+ ticket->timestamp = time(NULL);
+ ticket->closed = false;
+ ticket->assignedToGM = 0;
+ ticket->comment = "";
+
+ // remove ticket by player, shouldn't happen
+ ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID());
+
+ // add ticket
+ ticketmgr.AddGMTicket(ticket, false);
+
+ // Response - no errors
+ data << uint32(2);
+
+ // Send ticket creation
+ SendPacket(&data);
+
+ sWorld.SendGMText(LANG_COMMAND_TICKETNEW, ticket->name.c_str(), ticket->guid);
+
+}
+
+void WorldSession::HandleGMTicketUpdateOpcode( WorldPacket & recv_data)
+{
+ // always do a packet check
+ CHECK_PACKET_SIZE(recv_data,1);
+
+ std::string message = "";
+ time_t t = time(NULL);
+
+ WorldPacket data(SMSG_GMTICKET_UPDATETEXT, 4);
+
+ // recv Data
+ recv_data >> message;
+
+ // Update Ticket
+ GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+
+ // Check if player has a GM Ticket yet
+ if(!ticket)
+ {
+ // Response - error couldnt find existing Ticket
+ data << uint32(1);
+
+ // Send packet
+ SendPacket(&data);
+ return;
+ }
+
+ ticket->message = message;
+ ticket->timestamp = (uint32)t;
+
+ ticketmgr.UpdateGMTicket(ticket);
+
+ // Response - no errors
+ data << uint32(2);
+
+ // Send packet
+ SendPacket(&data);
+
+ sWorld.SendGMText(LANG_COMMAND_TICKETUPDATED, GetPlayer()->GetName(), ticket->guid);
+
+}
+
+void WorldSession::HandleGMTicketDeleteOpcode( WorldPacket & /*recv_data*/)
+{
+ // NO recv_data, NO packet check size
+
+ GM_Ticket* ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+
+ // Remove Tickets from Player
+ ticketmgr.RemoveGMTicketByPlayer(GetPlayer()->GetGUID());
+
+ // Response - no errors
+ WorldPacket data(SMSG_GMTICKET_DELETETICKET, 4);
+ data << uint32(9);
+ // Send Packet
+ SendPacket(&data);
+
+ sWorld.SendGMText(LANG_COMMAND_TICKETPLAYERABANDON, GetPlayer()->GetName(), ticket->guid );
+}
+
+void WorldSession::HandleGMTicketGetTicketOpcode( WorldPacket & /*recv_data*/)
+{
+ // NO recv_data NO packet size check
+
+ WorldPacket data(SMSG_GMTICKET_GETTICKET, 400);
+
+ // get Current Ticket
+ GM_Ticket *ticket = ticketmgr.GetGMTicketByPlayer(GetPlayer()->GetGUID());
+
+ // check for existing ticket
+ if(!ticket)
+ {
+ data << uint32(10);
+ // send packet
+ SendPacket(&data);
+ return;
+ }
+
+ // Send current Ticket
+ data << uint32(6); // unk ?
+ data << ticket->message.c_str();
+
+ SendPacket(&data);
+
+
+}
+
+void WorldSession::HandleGMTicketSystemStatusOpcode( WorldPacket & /*recv_data*/)
+{
+ // NO recv_data NO packet size check
+
+ WorldPacket data(SMSG_GMTICKET_SYSTEMSTATUS, 4);
+
+ // Response - System is working Fine
+
+ // No need for checks, ticket system is active
+ // in case of disactivity, this should be set to (0)
+
+ data << uint32(1);
+
+
+ // Send Packet
+ SendPacket(&data);
+} \ No newline at end of file