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Diffstat (limited to 'src/game/TotemAI.cpp')
-rw-r--r-- | src/game/TotemAI.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp new file mode 100644 index 00000000000..8fc038a8946 --- /dev/null +++ b/src/game/TotemAI.cpp @@ -0,0 +1,123 @@ +/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "TotemAI.h" +#include "Totem.h" +#include "Creature.h" +#include "Player.h" +#include "Database/DBCStores.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "SpellMgr.h" + +#include "GridNotifiers.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" + +int +TotemAI::Permissible(const Creature *creature) +{ + if( creature->isTotem() ) + return PERMIT_BASE_PROACTIVE; + + return PERMIT_BASE_NO; +} + +TotemAI::TotemAI(Creature &c) : i_totem(static_cast<Totem&>(c)), i_victimGuid(0) +{ +} + +void +TotemAI::MoveInLineOfSight(Unit *) +{ +} + +void TotemAI::EnterEvadeMode() +{ + i_totem.CombatStop(); +} + +void +TotemAI::UpdateAI(const uint32 /*diff*/) +{ + if (i_totem.GetTotemType() != TOTEM_ACTIVE) + return; + + if (!i_totem.isAlive() || i_totem.IsNonMeleeSpellCasted(false)) + return; + + // Search spell + SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_totem.GetSpell()); + if (!spellInfo) + return; + + // Get spell rangy + SpellRangeEntry const* srange = sSpellRangeStore.LookupEntry(spellInfo->rangeIndex); + float max_range = GetSpellMaxRange(srange); + + // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems + + // pointer to appropriate target if found any + Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(i_totem, i_victimGuid) : NULL; + + // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) + if( !victim || + !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) || + i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) ) + { + CellPair p(MaNGOS::ComputeCellPair(i_totem.GetPositionX(),i_totem.GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + + victim = NULL; + + MaNGOS::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); + MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck> checker(victim, u_check); + + TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, GridTypeMapContainer > grid_object_checker(checker); + TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::NearestAttackableUnitInObjectRangeCheck>, WorldTypeMapContainer > world_object_checker(checker); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, grid_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); + cell_lock->Visit(cell_lock, world_object_checker, *MapManager::Instance().GetMap(i_totem.GetMapId(), &i_totem)); + } + + // If have target + if (victim) + { + // remember + i_victimGuid = victim->GetGUID(); + + // attack + i_totem.SetInFront(victim); // client change orientation by self + i_totem.CastSpell(victim, i_totem.GetSpell(), false); + } + else + i_victimGuid = 0; +} + +bool +TotemAI::IsVisible(Unit *) const +{ + return false; +} + +void +TotemAI::AttackStart(Unit *) +{ +} |