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-rw-r--r--src/game/TradeHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index eeb24d6b8c9..51623622dc5 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -183,8 +183,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// test if item will fit in each inventory
- hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT)== EQUIP_ERR_OK);
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag