aboutsummaryrefslogtreecommitdiff
path: root/src/game/TradeHandler.cpp
diff options
context:
space:
mode:
authorSpp <none@none>2010-04-07 23:25:02 +0200
committerSpp <none@none>2010-04-07 23:25:02 +0200
commit2454c290b84e04bd0321ca94e0be8c8dc7eedbe8 (patch)
treeb744629b9fc3004bcb717c5f95a10724df3a6a62 /src/game/TradeHandler.cpp
parent49d05ba9aa1cd5c1f3ae96546283e6d03a037ff7 (diff)
Code Style (game + scripts only):
"==" --> " == " (when needed) --HG-- branch : trunk
Diffstat (limited to 'src/game/TradeHandler.cpp')
-rw-r--r--src/game/TradeHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/TradeHandler.cpp b/src/game/TradeHandler.cpp
index eeb24d6b8c9..51623622dc5 100644
--- a/src/game/TradeHandler.cpp
+++ b/src/game/TradeHandler.cpp
@@ -183,8 +183,8 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[])
{
ItemPosCountVec traderDst;
ItemPosCountVec playerDst;
- bool traderCanTrade = (myItems[i]==NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
- bool playerCanTrade = (hisItems[i]==NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
+ bool traderCanTrade = (myItems[i] == NULL || _player->pTrader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, myItems[i], false) == EQUIP_ERR_OK);
+ bool playerCanTrade = (hisItems[i] == NULL || _player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, hisItems[i], false) == EQUIP_ERR_OK);
if (traderCanTrade && playerCanTrade)
{
// Ok, if trade item exists and can be stored
@@ -336,7 +336,7 @@ void WorldSession::HandleAcceptTradeOpcode(WorldPacket& /*recvPacket*/)
}
// test if item will fit in each inventory
- hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT)== EQUIP_ERR_OK);
+ hisCanCompleteTrade = (_player->pTrader->CanStoreItems(myItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
myCanCompleteTrade = (_player->CanStoreItems(hisItems,TRADE_SLOT_TRADED_COUNT) == EQUIP_ERR_OK);
// clear 'in-trade' flag