diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 12aa858e861..0c670453543 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6214,7 +6214,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger // Light's Beacon - Beacon of Light if ( dummySpell->Id == 53651 ) { - if (Unit *source = dynamic_cast<Unit*>(triggeredByAura->GetParentAura()->GetSource())) + if (Unit *source = triggeredByAura->GetParentAura()->GetUnitSource()) { // do not proc when target of beacon of light is healed if (source == this) @@ -8877,7 +8877,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET); for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr) - if(Unit* magnet = dynamic_cast<Unit*>((*itr)->GetParentAura()->GetSource())) + if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource()) if(magnet->isAlive()) return magnet; } @@ -8886,7 +8886,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo) { AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER); for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i) - if(Unit* magnet = dynamic_cast<Unit*>((*i)->GetParentAura()->GetSource())) + if(Unit* magnet = (*i)->GetParentAura()->GetUnitSource()) if(magnet->isAlive() && magnet->IsWithinLOSInMap(this)) if(roll_chance_i((*i)->GetAmount())) { |