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-rw-r--r--src/game/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 12aa858e861..0c670453543 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6214,7 +6214,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Light's Beacon - Beacon of Light
if ( dummySpell->Id == 53651 )
{
- if (Unit *source = dynamic_cast<Unit*>(triggeredByAura->GetParentAura()->GetSource()))
+ if (Unit *source = triggeredByAura->GetParentAura()->GetUnitSource())
{
// do not proc when target of beacon of light is healed
if (source == this)
@@ -8877,7 +8877,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
Unit::AuraEffectList const& magnetAuras = victim->GetAurasByType(SPELL_AURA_SPELL_MAGNET);
for(Unit::AuraEffectList::const_iterator itr = magnetAuras.begin(); itr != magnetAuras.end(); ++itr)
- if(Unit* magnet = dynamic_cast<Unit*>((*itr)->GetParentAura()->GetSource()))
+ if(Unit* magnet = (*itr)->GetParentAura()->GetUnitSource())
if(magnet->isAlive())
return magnet;
}
@@ -8886,7 +8886,7 @@ Unit* Unit::SelectMagnetTarget(Unit *victim, SpellEntry const *spellInfo)
{
AuraEffectList const& hitTriggerAuras = victim->GetAurasByType(SPELL_AURA_ADD_CASTER_HIT_TRIGGER);
for(AuraEffectList::const_iterator i = hitTriggerAuras.begin(); i != hitTriggerAuras.end(); ++i)
- if(Unit* magnet = dynamic_cast<Unit*>((*i)->GetParentAura()->GetSource()))
+ if(Unit* magnet = (*i)->GetParentAura()->GetUnitSource())
if(magnet->isAlive() && magnet->IsWithinLOSInMap(this))
if(roll_chance_i((*i)->GetAmount()))
{