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-rw-r--r--src/game/Unit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f142ea623a5..66576396dfa 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -9958,7 +9958,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
- if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);