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-rw-r--r--src/game/Unit.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b695afe7804..3bd2eb0e54d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -102,7 +102,7 @@ Unit::Unit()
m_addDmgOnce = 0;
for(int i = 0; i < MAX_TOTEM; ++i)
- m_TotemSlot[i] = 0;
+ m_TotemSlot[i] = 0;
m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
//m_Aura = NULL;
@@ -119,9 +119,9 @@ Unit::Unit()
m_ShapeShiftFormSpellId = 0;
m_canModifyStats = false;
- for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
+ for (int i = 0; i < MAX_SPELL_IMMUNITY; ++i)
m_spellImmune[i].clear();
- for (int i = 0; i < UNIT_MOD_END; i++)
+ for (int i = 0; i < UNIT_MOD_END; ++i)
{
m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
@@ -131,12 +131,12 @@ Unit::Unit()
// implement 50% base damage from offhand
m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
- for (int i = 0; i < 3; i++)
+ for (int i = 0; i < MAX_ATTACK; ++i)
{
m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
}
- for (int i = 0; i < MAX_STATS; i++)
+ for (int i = 0; i < MAX_STATS; ++i)
m_createStats[i] = 0.0f;
m_attacking = NULL;