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-rw-r--r--src/game/Unit.cpp30
1 files changed, 11 insertions, 19 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5f126728c40..2ba83abb90f 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -6140,30 +6140,22 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Light's Beacon - Beacon of Light
if ( dummySpell->Id == 53651 )
{
- if (Unit * caster = triggeredByAura->GetCaster())
+ if (Unit * source = triggeredByAura->GetSource())
{
// do not proc when target of beacon of light is healed
- if (caster == pVictim)
+ if (source == this)
return false;
- if (Aura const* aur = caster->GetAura(53563))
+ if (Unit * caster = triggeredByAura->GetCaster())
{
- if (Unit * paladin = aur->GetCaster())
- {
- if (paladin != this)
- return false;
- basepoints0 = damage;
- triggered_spell_id = 53654;
- target = caster;
- break;
- }
- else
- {
- pVictim->RemoveAura(triggeredByAura->GetParentAura());
+ if (caster != pVictim)
return false;
- }
+ basepoints0 = damage;
+ triggered_spell_id = 53654;
+ target = source;
+ break;
}
}
- else return false;
+ return false;
}
// Judgements of the Wise
if (dummySpell->SpellIconID == 3017)
@@ -7833,7 +7825,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
if (AuraEffect * aurEff = owner->GetDummyAura(SPELLFAMILY_WARLOCK, 3220))
{
if (owner->GetTypeId() == TYPEID_PLAYER)
- basepoints0 = (aurEff->GetAmount() * ((Player*)owner)->GetBaseSpellDamageBonus() + 100.0f) / 100;
+ basepoints0 = int32((aurEff->GetAmount() * ((Player*)owner)->GetBaseSpellDamageBonus() + 100.0f) / 100.0f);
CastCustomSpell(this,trigger_spell_id,&basepoints0,&basepoints0,NULL,true,castItem,triggeredByAura);
return true;
}
@@ -9108,7 +9100,7 @@ void Unit::EnergizeBySpell(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers
{
SendEnergizeSpellLog(pVictim, SpellID, Damage, powertype);
// needs to be called after sending spell log
- ModifyPower(powertype, Damage);
+ pVictim->ModifyPower(powertype, Damage);
}
uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype, uint32 stack)