diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 21 |
1 files changed, 9 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 8427c22b677..5660f8a561b 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -519,9 +519,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa return damage; } - - if(!pVictim->isInCombat() && ((Creature*)pVictim)->AI()) - ((Creature*)pVictim)->AI()->AttackStart(this); } DEBUG_LOG("DealDamageStart"); @@ -539,15 +536,6 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa duel_hasEnded = true; } - //Get in CombatState - if(pVictim != this && damagetype != DOT) - { - SetInCombatWith(pVictim); - pVictim->SetInCombatWith(this); - - if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself()) - SetContestedPvP(attackedPlayer); - } // Rage from Damage made (only from direct weapon damage) if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE)) @@ -2151,6 +2139,15 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex if(IsNonMeleeSpellCasted(false)) return; + if(!pVictim->isInCombat() && pVictim->GetTypeId() != TYPEID_PLAYER && ((Creature*)pVictim)->AI()) + ((Creature*)pVictim)->AI()->AttackStart(this); + + SetInCombatWith(pVictim); + pVictim->SetInCombatWith(this); + + if(Player* attackedPlayer = pVictim->GetCharmerOrOwnerPlayerOrPlayerItself()) + SetContestedPvP(attackedPlayer); + uint32 hitInfo; if (attType == BASE_ATTACK) hitInfo = HITINFO_NORMALSWING2; |