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-rw-r--r--src/game/Unit.cpp7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 74580d45f9b..90836cd23ea 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -225,11 +225,8 @@ void Unit::Update(uint32 p_time)
// WARNING! Order of execution here is important, do not change.
// Spells must be processed with event system BEFORE they go to _UpdateSpells.
// Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
- #pragma omp critical(UpdateThreadSafety)
- {
- m_Events.Update(p_time);
- _UpdateSpells(p_time);
- }
+ m_Events.Update(p_time);
+ _UpdateSpells(p_time);
// If this is set during update SetCantProc(false) call is missing somewhere in the code
// Having this would prevent spells from being proced, so let's crash