diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 1002318f79e..049991d229e 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -487,7 +487,7 @@ void Unit::RemoveSpellsCausingAuraWithDispel(AuraType auraType, Spell * spell) if (*iter) { - if (!(*iter)->GetDispelChance(spell)) + if (!(*iter)->GetDispelChance( spell)) continue; RemoveAurasDueToSpell((*iter)->GetId()); if (!m_modAuras[auraType].empty()) @@ -4197,7 +4197,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) && AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!= SPELL_AURA_DUMMY) //don't stop channeling of scripted spells (this is actually a hack) { - caster->InterruptSpell(CURRENT_CHANNELED_SPELL); + caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); } } } @@ -6344,23 +6344,27 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { if (dummySpell->Id == 17619) { - if (procSpell->SpellFamilyName == SPELLFAMILY_POTION) + if (procSpell->Category==4) //potion category { for (uint8 i=0;i<3;i++) { if (procSpell->Effect[i]==SPELL_EFFECT_HEAL) { + basepoints0 = damage * 0.4f; triggered_spell_id = 21399; } else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE) { - triggered_spell_id = 21400; + basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; + triggered_spell_id = 21400; } else continue; - basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; + CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); } - return true; + if (triggered_spell_id) + return true; + return false; } } } @@ -10308,13 +10312,13 @@ int32 Unit::ModSpellDuration(SpellEntry const* spellProto, uint8 effect_index, U return duration>0 ? duration : 0; } -void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime) +void Unit::ModSpellCastTime(SpellEntry const* spellProto, int32 & castTime, Spell const * spell) { if (!spellProto || castTime<0) return; //called from caster if(Player* modOwner = GetSpellModOwner()) - modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime); + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CASTING_TIME, castTime, spell); if( !(spellProto->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) castTime = int32( float(castTime) * GetFloatValue(UNIT_MOD_CAST_SPEED)); @@ -11280,12 +11284,11 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag continue; procTriggered.push_back( ProcTriggeredData(spellProcEvent, itr->second) ); - } + } // Nothing found if (procTriggered.empty()) return; - // Handle effects proceed this time for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) { |