aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp160
1 files changed, 80 insertions, 80 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 745385cba8e..a46581bf6a8 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -614,7 +614,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
// Rage from Damage made (only from direct weapon damage)
- if (cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
+ if (cleanDamage && damagetype == DIRECT_DAMAGE && this != pVictim && getPowerType() == POWER_RAGE)
{
uint32 weaponSpeedHitFactor;
uint32 rage_damage = damage + cleanDamage->absorbed_damage;
@@ -690,7 +690,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if (pVictim->GetTypeId() == TYPEID_PLAYER && pVictim->ToPlayer()->duel && damage >= (health-1))
{
// prevent kill only if killed in duel and killed by opponent or opponent controlled creature
- if (pVictim->ToPlayer()->duel->opponent==this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
+ if (pVictim->ToPlayer()->duel->opponent == this || pVictim->ToPlayer()->duel->opponent->GetGUID() == GetOwnerGUID())
damage = health-1;
duel_hasEnded = true;
@@ -1144,7 +1144,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
- if (damageInfo==0)
+ if (damageInfo == 0)
return;
Unit *pVictim = damageInfo->target;
@@ -1447,7 +1447,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
DealDamage(pVictim, damageInfo->damage, &cleanDamage, DIRECT_DAMAGE, SpellSchoolMask(damageInfo->damageSchoolMask), NULL, durabilityLoss);
// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if ((damageInfo->hitOutCome==MELEE_HIT_CRIT || damageInfo->hitOutCome==MELEE_HIT_CRUSHING || damageInfo->hitOutCome==MELEE_HIT_NORMAL || damageInfo->hitOutCome==MELEE_HIT_GLANCING) &&
+ if ((damageInfo->hitOutCome == MELEE_HIT_CRIT || damageInfo->hitOutCome == MELEE_HIT_CRUSHING || damageInfo->hitOutCome == MELEE_HIT_NORMAL || damageInfo->hitOutCome == MELEE_HIT_GLANCING) &&
GetTypeId() != TYPEID_PLAYER && !this->ToCreature()->IsControlledByPlayer() && !pVictim->HasInArc(M_PI, this)
&& (pVictim->GetTypeId() == TYPEID_PLAYER || !pVictim->ToCreature()->isWorldBoss()))
{
@@ -1993,7 +1993,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
next = i; ++next;
// check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
continue;
int32 currentAbsorb;
@@ -2066,7 +2066,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
next = i; ++next;
// check damage school mask
- if (((*i)->GetMiscValue() & schoolMask)==0)
+ if (((*i)->GetMiscValue() & schoolMask) == 0)
continue;
// Damage can be splitted only if aura has an alive caster
@@ -2114,7 +2114,7 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff
{
pVictim->CastSpell(pVictim,31231,true);
pVictim->ToPlayer()->AddSpellCooldown(31231,0,time(NULL)+60);
- // with health > 10% lost health until health==10%, in other case no losses
+ // with health > 10% lost health until health == 10%, in other case no losses
uint32 health10 = pVictim->GetMaxHealth()/10;
RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
}
@@ -2493,7 +2493,7 @@ bool Unit::isSpellBlocked(Unit *pVictim, SpellEntry const * /*spellProto*/, Weap
{
if (!(*i)->IsAffectedOnSpell(spellProto))
continue;
- if ((*i)->GetMiscValue() ==)
+ if ((*i)->GetMiscValue() == )
return false;
}
*/
@@ -3386,22 +3386,22 @@ bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skip
void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id, bool withInstant)
{
// generic spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_GENERIC_SPELL,withDelayed,withInstant);
// autorepeat spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_AUTOREPEAT_SPELL,withDelayed,withInstant);
// channeled spells are interrupted if they are not finished, even if they are delayed
- if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
+ if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id == spell_id))
InterruptSpell(CURRENT_CHANNELED_SPELL,true,true);
}
Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
{
for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
+ if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id == spell_id)
return m_currentSpells[i];
return NULL;
}
@@ -4526,7 +4526,7 @@ uint32 Unit::GetDiseasesByCaster(uint64 casterGUID, bool remove)
{
// Get auras with disease dispel type by caster
if ((*i)->GetSpellProto()->Dispel == DISPEL_DISEASE
- && (*i)->GetCasterGUID()==casterGUID)
+ && (*i)->GetCasterGUID() == casterGUID)
{
++diseases;
@@ -4559,7 +4559,7 @@ uint32 Unit::GetDoTsByCaster(uint64 casterGUID) const
for (AuraEffectList::const_iterator i = auras.begin(); i != auras.end(); ++i)
{
// Get auras by caster
- if ((*i)->GetCasterGUID()==casterGUID)
+ if ((*i)->GetCasterGUID() == casterGUID)
++dots;
}
}
@@ -4675,7 +4675,7 @@ int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value)
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
modifier += (*i)->GetAmount();
}
return modifier;
@@ -4688,7 +4688,7 @@ float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_valu
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value)
+ if ((*i)->GetMiscValue() == misc_value)
multiplier *= (100.0f + (*i)->GetAmount())/100.0f;
}
return multiplier;
@@ -4701,7 +4701,7 @@ int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() > modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() > modifier)
modifier = (*i)->GetAmount();
}
@@ -4715,7 +4715,7 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
AuraEffectList const& mTotalAuraList = GetAuraEffectsByType(auratype);
for (AuraEffectList::const_iterator i = mTotalAuraList.begin(); i != mTotalAuraList.end(); ++i)
{
- if ((*i)->GetMiscValue()== misc_value && (*i)->GetAmount() < modifier)
+ if ((*i)->GetMiscValue() == misc_value && (*i)->GetAmount() < modifier)
modifier = (*i)->GetAmount();
}
@@ -4788,7 +4788,7 @@ GameObject* Unit::GetGameObject(uint32 spellId) const
void Unit::AddGameObject(GameObject* gameObj)
{
- if (!gameObj || !gameObj->GetOwnerGUID()==0) return;
+ if (!gameObj || !gameObj->GetOwnerGUID() == 0) return;
m_gameObj.push_back(gameObj);
gameObj->SetOwnerGUID(GetGUID());
@@ -4804,7 +4804,7 @@ void Unit::AddGameObject(GameObject* gameObj)
void Unit::RemoveGameObject(GameObject* gameObj, bool del)
{
- if (!gameObj || !gameObj->GetOwnerGUID()==GetGUID()) return;
+ if (!gameObj || !gameObj->GetOwnerGUID() == GetGUID()) return;
gameObj->SetOwnerGUID(0);
@@ -5936,7 +5936,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
AuraEffectList const& SoulLeechAuras = GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (Unit::AuraEffectList::const_iterator i = SoulLeechAuras.begin(); i != SoulLeechAuras.end(); ++i)
{
- if ((*i)->GetId()==54117 || (*i)->GetId()==54118)
+ if ((*i)->GetId() == 54117 || (*i)->GetId() == 54118)
{
if ((*i)->GetEffIndex() != 0)
continue;
@@ -6126,7 +6126,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
// Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
case 39372:
{
- if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0)
+ if (!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW)) == 0)
return false;
// heal amount
@@ -6304,7 +6304,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
else if (dummySpell->SpellIconID == 2850)
{
// Effect 0 - mod damage while having Enrage
- if (effIndex==0)
+ if (effIndex == 0)
{
if (!(procSpell->SpellFamilyFlags[0] & 0x00080000))
return false;
@@ -6314,7 +6314,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
break;
}
// Effect 1 - Tiger's Fury restore energy
- else if (effIndex==1)
+ else if (effIndex == 1)
{
if (!(procSpell->SpellFamilyFlags[2] & 0x00000800))
return false;
@@ -7367,11 +7367,11 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
{
for (uint8 i=0; i<MAX_SPELL_EFFECTS; i++)
{
- if (procSpell->Effect[i]==SPELL_EFFECT_HEAL)
+ if (procSpell->Effect[i] == SPELL_EFFECT_HEAL)
{
triggered_spell_id = 21399;
}
- else if (procSpell->Effect[i]==SPELL_EFFECT_ENERGIZE)
+ else if (procSpell->Effect[i] == SPELL_EFFECT_ENERGIZE)
{
triggered_spell_id = 21400;
}
@@ -7822,7 +7822,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case SPELLFAMILY_PRIEST:
{
// Greater Heal Refund
- if (auraSpellInfo->Id==37594)
+ if (auraSpellInfo->Id == 37594)
trigger_spell_id = 37595;
// Blessed Recovery
else if (auraSpellInfo->SpellIconID == 1875)
@@ -7844,7 +7844,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
case SPELLFAMILY_DRUID:
{
// Druid Forms Trinket
- if (auraSpellInfo->Id==37336)
+ if (auraSpellInfo->Id == 37336)
{
switch(m_form)
{
@@ -7859,7 +7859,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
}
// Druid T9 Feral Relic (Lacerate, Swipe, Mangle, and Shred)
- else if (auraSpellInfo->Id==67353)
+ else if (auraSpellInfo->Id == 67353)
{
switch(m_form)
{
@@ -7952,7 +7952,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
}
default:
// Illumination
- if (auraSpellInfo->SpellIconID==241)
+ if (auraSpellInfo->SpellIconID == 241)
{
if (!procSpell)
return false;
@@ -8277,7 +8277,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Enlightenment (trigger only from mana cost spells)
case 35095:
{
- if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
+ if (!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost == 0 && procSpell->ManaCostPercentage == 0 && procSpell->manaCostPerlevel == 0)
return false;
break;
}
@@ -8568,7 +8568,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
if (!unit)
return false;
// always non-hostile to self
- if (unit==this)
+ if (unit == this)
return false;
// always non-hostile to GM in GM mode
@@ -8576,7 +8576,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return false;
// always hostile to enemy
- if (getVictim()==unit || unit->getVictim()==this)
+ if (getVictim() == unit || unit->getVictim() == this)
return true;
// test pet/charm masters instead pers/charmeds
@@ -8584,22 +8584,22 @@ bool Unit::IsHostileTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always hostile to owner's enemy
- if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return true;
// always hostile to enemy owner
- if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return true;
// always hostile to owner of owner's enemy
- if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return true;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always non-hostile to target with common owner, or to owner/pet
- if (tester==target)
+ if (tester == target)
return false;
// special cases (Duel, etc)
@@ -8613,7 +8613,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
return true;
// Group
- if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return false;
// Sanctuary
@@ -8628,7 +8628,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
// Green/Blue (can't attack)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if (pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam() == pTarget->GetTeam())
return false;
// Red (can attack) if true, Blue/Yellow (can't attack) in another case
@@ -8683,7 +8683,7 @@ bool Unit::IsHostileTo(Unit const* unit) const
bool Unit::IsFriendlyTo(Unit const* unit) const
{
// always friendly to self
- if (unit==this)
+ if (unit == this)
return true;
// always friendly to GM in GM mode
@@ -8691,7 +8691,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return true;
// always non-friendly to enemy
- if (getVictim()==unit || unit->getVictim()==this)
+ if (getVictim() == unit || unit->getVictim() == this)
return false;
// test pet/charm masters instead pers/charmeds
@@ -8699,22 +8699,22 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
Unit const* targetOwner = unit->GetCharmerOrOwner();
// always non-friendly to owner's enemy
- if (testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
+ if (testerOwner && (testerOwner->getVictim() == unit || unit->getVictim() == testerOwner))
return false;
// always non-friendly to enemy owner
- if (targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
+ if (targetOwner && (getVictim() == targetOwner || targetOwner->getVictim() == this))
return false;
// always non-friendly to owner of owner's enemy
- if (testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
+ if (testerOwner && targetOwner && (testerOwner->getVictim() == targetOwner || targetOwner->getVictim() == testerOwner))
return false;
Unit const* tester = testerOwner ? testerOwner : this;
Unit const* target = targetOwner ? targetOwner : unit;
// always friendly to target with common owner, or to owner/pet
- if (tester==target)
+ if (tester == target)
return true;
// special cases (Duel)
@@ -8728,7 +8728,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
return false;
// Group
- if (pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
+ if (pTester->GetGroup() && pTester->GetGroup() == pTarget->GetGroup())
return true;
// Sanctuary
@@ -8743,7 +8743,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const
// Green/Blue (non-attackable)
if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
{
- if (pTester->GetTeam()==pTarget->GetTeam())
+ if (pTester->GetTeam() == pTarget->GetTeam())
return true;
// Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
@@ -9857,13 +9857,13 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
case SPELLFAMILY_PALADIN:
// Judgement of Vengeance/Judgement of Corruption
- if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID==2292)
+ if ((spellProto->SpellFamilyFlags[1] & 0x400000) && spellProto->SpellIconID == 2292)
{
// Get stack of Holy Vengeance/Blood Corruption on the target added by caster
uint32 stacks = 0;
Unit::AuraEffectList const& auras = pVictim->GetAuraEffectsByType(SPELL_AURA_PERIODIC_DAMAGE);
for (Unit::AuraEffectList::const_iterator itr = auras.begin(); itr!=auras.end(); ++itr)
- if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID()==GetGUID())
+ if (((*itr)->GetId() == 31803 || (*itr)->GetId() == 53742) && (*itr)->GetCasterGUID() == GetGUID())
{
stacks = (*itr)->GetBase()->GetStackAmount();
break;
@@ -10529,7 +10529,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
coeff = 1.0f;
}
// Earthliving - 0.45% of normal hot coeff
- else if (spellProto->SpellFamilyName==SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
+ else if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags[1] & 0x80000)
factorMod *= 0.45f;
// Already set to scripted? so not uses healing bonus coefficient
// No heal coeff for SPELL_DAMAGE_CLASS_NONE class spells by default
@@ -10658,7 +10658,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
AuraEffectList const& mHealingGet= pVictim->GetAuraEffectsByType(SPELL_AURA_MOD_HEALING_RECEIVED);
for (AuraEffectList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i)
- if (GetGUID()==(*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
+ if (GetGUID() == (*i)->GetCasterGUID() && (*i)->IsAffectedOnSpell(spellProto))
TakenTotalMod *= ((*i)->GetAmount() + 100.0f) / 100.0f;
heal = (int32(heal) + TakenTotal) * TakenTotalMod;
@@ -11280,7 +11280,7 @@ void Unit::Unmount()
else
this->ToPlayer()->ResummonPetTemporaryUnSummonedIfAny();
}
- if (GetTypeId()==TYPEID_PLAYER && GetVehicleKit())
+ if (GetTypeId() == TYPEID_PLAYER && GetVehicleKit())
{
// Send other players that we are no longer a vehicle
WorldPacket data(SMSG_PLAYER_VEHICLE_DATA, 8+4);
@@ -11482,7 +11482,7 @@ int32 Unit::ModifyHealth(int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
@@ -11514,7 +11514,7 @@ int32 Unit::GetHealthGain(int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curHealth = (int32)GetHealth();
@@ -11539,7 +11539,7 @@ int32 Unit::ModifyPower(Powers power, int32 dVal)
{
int32 gain = 0;
- if (dVal==0)
+ if (dVal == 0)
return 0;
int32 curPower = (int32)GetPower(power);
@@ -11586,26 +11586,26 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
return true;
AuraEffectList const& auras = u->GetAuraEffectsByType(SPELL_AURA_MOD_STALKED); // Hunter mark
for (AuraEffectList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if ((*iter)->GetCasterGUID()==GetGUID())
+ if ((*iter)->GetCasterGUID() == GetGUID())
return true;
if (uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
{
for (uint32 i = 0; i < 10; ++i)
{
- if (((1 << i) & mask)==0)
+ if (((1 << i) & mask) == 0)
continue;
// find invisibility level
uint32 invLevel = 0;
Unit::AuraEffectList const& iAuras = u->GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY);
for (Unit::AuraEffectList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && invLevel < (*itr)->GetAmount())
+ if (((*itr)->GetMiscValue()) == i && invLevel < (*itr)->GetAmount())
invLevel = (*itr)->GetAmount();
// find invisibility detect level
uint32 detectLevel = 0;
- if (i==6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
+ if (i == 6 && GetTypeId() == TYPEID_PLAYER) // special drunk detection case
{
detectLevel = this->ToPlayer()->GetDrunkValue();
}
@@ -11613,7 +11613,7 @@ bool Unit::canDetectInvisibilityOf(Unit const* u) const
{
Unit::AuraEffectList const& dAuras = GetAuraEffectsByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
for (Unit::AuraEffectList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if (((*itr)->GetMiscValue())==i && detectLevel < (*itr)->GetAmount())
+ if (((*itr)->GetMiscValue()) == i && detectLevel < (*itr)->GetAmount())
detectLevel = (*itr)->GetAmount();
}
@@ -12408,7 +12408,7 @@ DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
return DIMINISHING_LEVEL_1;
// If last spell was casted more than 15 seconds ago - reset the count.
- if (i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
+ if (i->stack == 0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
{
i->hitCount = DIMINISHING_LEVEL_1;
return DIMINISHING_LEVEL_1;
@@ -13547,8 +13547,8 @@ void Unit::ProcDamageAndSpellFor(bool isVictim, Unit * pTarget, uint32 procFlag,
// Skip this auras
if (isNonTriggerAura[aurEff->GetAuraType()])
continue;
- // If not trigger by default and spellProcEvent==NULL - skip
- if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent==NULL)
+ // If not trigger by default and spellProcEvent == NULL - skip
+ if (!isTriggerAura[aurEff->GetAuraType()] && triggerData.spellProcEvent == NULL)
continue;
uint32 triggered_spell_id = aurEff->GetSpellProto()->EffectTriggerSpell[i];
// check for positive auras that proc with charge drop
@@ -13913,7 +13913,7 @@ bool Unit::IsPolymorphed() const
if (!spellInfo)
return false;
- return GetSpellSpecific(spellInfo)==SPELL_SPECIFIC_MAGE_POLYMORPH;
+ return GetSpellSpecific(spellInfo) == SPELL_SPECIFIC_MAGE_POLYMORPH;
}
void Unit::SetDisplayId(uint32 modelId)
@@ -13938,7 +13938,7 @@ void Unit::ClearComboPointHolders()
uint32 lowguid = *m_ComboPointHolders.begin();
Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
- if (plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
+ if (plr && plr->GetComboTarget() == GetGUID()) // recheck for safe
plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
else
m_ComboPointHolders.erase(lowguid); // or remove manually
@@ -14059,8 +14059,8 @@ void Unit::ApplyCastTimePercentMod(float val, bool apply)
uint32 Unit::GetCastingTimeForBonus(SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime)
{
- // Not apply this to creature casted spells with casttime==0
- if (CastingTime==0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
+ // Not apply this to creature casted spells with casttime == 0
+ if (CastingTime == 0 && GetTypeId() == TYPEID_UNIT && !this->ToCreature()->isPet())
return 3500;
if (CastingTime > 7000) CastingTime = 7000;
@@ -14196,7 +14196,7 @@ float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
case INVTYPE_WEAPONMAINHAND:
case INVTYPE_WEAPONOFFHAND:
default:
- return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
+ return Weapon->GetProto()->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
}
}
@@ -14609,7 +14609,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
AuraEffectList const& vDummyAuras = pVictim->GetAuraEffectsByType(SPELL_AURA_DUMMY);
for (AuraEffectList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
{
- if ((*itr)->GetSpellProto()->SpellIconID==1654)
+ if ((*itr)->GetSpellProto()->SpellIconID == 1654)
{
// save value before aura remove
uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
@@ -14891,7 +14891,7 @@ void Unit::SetFeared(bool apply)
caster = ObjectAccessor::GetUnit(*this, fearAuras.front()->GetCasterGUID());
if (!caster)
caster = getAttackerForHelper();
- GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster==NULL processed in MoveFleeing
+ GetMotionMaster()->MoveFleeing(caster, fearAuras.empty() ? sWorld.getConfig(CONFIG_CREATURE_FAMILY_FLEE_DELAY) : 0); // caster == NULL processed in MoveFleeing
}
else
{
@@ -15313,7 +15313,7 @@ void Unit::GetPartyMemberInDist(std::list<Unit*> &TagUnitMap, float radius)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->isAlive() && IsWithinDistInMap(Target, radius))
TagUnitMap.push_back(Target);
@@ -15350,7 +15350,7 @@ void Unit::GetPartyMembers(std::list<Unit*> &TagUnitMap)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if (Target && Target->GetSubGroup()==subgroup && !IsHostileTo(Target))
+ if (Target && Target->GetSubGroup() == subgroup && !IsHostileTo(Target))
{
if (Target->isAlive() && IsInMap(Target))
TagUnitMap.push_back(Target);
@@ -15644,7 +15644,7 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 8571;
}
}
- else if (Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
return 892;
else
return 8571;
@@ -15723,14 +15723,14 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
return 2289;
}
}
- else if (Player::TeamForRace(getRace())==ALLIANCE)
+ else if (Player::TeamForRace(getRace()) == ALLIANCE)
return 2281;
else
return 2289;
case FORM_TRAVEL:
return 632;
case FORM_AQUA:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 2428;
else
return 2428;
@@ -15741,17 +15741,17 @@ uint32 Unit::GetModelForForm(ShapeshiftForm form)
case FORM_GHOSTWOLF:
return 4613;
case FORM_FLIGHT:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 20857;
else
return 20872;
case FORM_MOONKIN:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 15374;
else
return 15375;
case FORM_FLIGHT_EPIC:
- if (Player::TeamForRace(getRace())==ALLIANCE)
+ if (Player::TeamForRace(getRace()) == ALLIANCE)
return 21243;
else
return 21244;
@@ -16176,7 +16176,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
{
if (Unit* victim = getVictim())
{
- if (victim->getFactionTemplateEntry()->faction==faction_id)
+ if (victim->getFactionTemplateEntry()->faction == faction_id)
{
AttackStop();
if (IsNonMeleeSpellCasted(false))
@@ -16191,7 +16191,7 @@ void Unit::StopAttackFaction(uint32 faction_id)
AttackerSet const& attackers = getAttackers();
for (AttackerSet::const_iterator itr = attackers.begin(); itr != attackers.end();)
{
- if ((*itr)->getFactionTemplateEntry()->faction==faction_id)
+ if ((*itr)->getFactionTemplateEntry()->faction == faction_id)
{
(*itr)->AttackStop();
itr = attackers.begin();