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-rw-r--r--src/game/Unit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c0cc4266763..90a2a228397 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -8397,7 +8397,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
return pdamage;
// For totems get damage bonus from owner (statue isn't totem in fact)
- if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
{
if(Unit* owner = GetOwner())
return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
@@ -8970,7 +8970,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint
return healamount;
// For totems get healing bonus from owner (statue isn't totem in fact)
- if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
+ if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem())
if(Unit* owner = GetOwner())
return owner->SpellHealingBonus(pVictim, spellProto, healamount, damagetype, stack);