diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 331 |
1 files changed, 226 insertions, 105 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index e00b2446010..34156ac661d 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -60,6 +60,7 @@ float baseMoveSpeed[MAX_MOVE_TYPE] = 3.141594f, // MOVE_TURN_RATE 7.0f, // MOVE_FLIGHT 4.5f, // MOVE_FLIGHT_BACK + 3.14f // MOVE_PITCH_RATE }; void InitTriggerAuraData(); @@ -154,7 +155,7 @@ Unit::Unit() m_objectType |= TYPEMASK_UNIT; m_objectTypeId = TYPEID_UNIT; // 2.3.2 - 0x70 - m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION); + m_updateFlag = (UPDATEFLAG_LOWGUID | UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HAS_POSITION); m_attackTimer[BASE_ATTACK] = 0; m_attackTimer[OFF_ATTACK] = 0; @@ -1631,7 +1632,7 @@ void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss) if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID())) { (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); + (*itr).second->SendAuraUpdate(false); } } } @@ -1947,7 +1948,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) if( spellInfo->AttributesEx3 & 0x40000 && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && ((*itr).second->GetCasterGUID() == GetGUID())) { (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); + (*itr).second->SendAuraUpdate(false); } } } @@ -2342,9 +2343,7 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama case MELEE_HIT_BLOCK_CRIT: case MELEE_HIT_CRIT: { - //*hitInfo = 0xEA; - // 0xEA - *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8; + *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | HITINFO_UNK2; // Crit bonus calc uint32 crit_bonus; @@ -2581,10 +2580,62 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama } case MELEE_HIT_GLANCING: { +<<<<<<< HEAD:src/game/Unit.cpp int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); if (leveldif > 3) leveldif = 3; *damage *= (1 - leveldif * 0.1f); cleanDamage->damage = *damage; +======= + float reducePercent = 1.0f; //damage factor + + // calculate base values and mods + float baseLowEnd = 1.3; + float baseHighEnd = 1.2; + switch(getClass()) // lowering base values for casters + { + case CLASS_SHAMAN: + case CLASS_PRIEST: + case CLASS_MAGE: + case CLASS_WARLOCK: + case CLASS_DRUID: + baseLowEnd -= 0.7; + baseHighEnd -= 0.3; + break; + } + + float maxLowEnd = 0.6; + switch(getClass()) // upper for melee classes + { + case CLASS_WARRIOR: + case CLASS_ROGUE: + case CLASS_DEATH_KNIGHT: + maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91 + } + + // calculate values + int32 diff = int32(pVictim->GetDefenseSkillValue(this)) - int32(GetWeaponSkillValue(attType,pVictim)); + float lowEnd = baseLowEnd - ( 0.05f * diff ); + float highEnd = baseHighEnd - ( 0.03f * diff ); + + // apply max/min bounds + if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f + lowEnd = 0.01f; + else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end + lowEnd = maxLowEnd; + + if ( highEnd < 0.2f ) //high end limits + highEnd = 0.2f; + if ( highEnd > 0.99f ) + highEnd = 0.99f; + + if(lowEnd > highEnd) // prevent negative range size + lowEnd = highEnd; + + reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd ); + + *damage = uint32(reducePercent * *damage); + cleanDamage->damage += *damage; +>>>>>>> upstream/master:src/game/Unit.cpp *hitInfo |= HITINFO_GLANCING; break; } @@ -2633,7 +2684,7 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) ) { (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); - (*itr).second->UpdateAuraDuration(); + (*itr).second->SendAuraUpdate(false); } } } @@ -2758,21 +2809,20 @@ MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAtt { // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask); - - if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed + // Ignore combat result aura + AuraList const& ignore = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = ignore.begin(); i != ignore.end(); ++i) { - AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); - for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + if (!(*i)->isAffectedOnSpell(spellInfo)) + continue; + switch((*i)->GetModifier()->m_miscvalue) { - // can't be dodged rogue finishing move - if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) - { - if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) - { - dodge_chance = 0.0f; - break; - } - } + case MELEE_HIT_DODGE: dodge_chance = 0.0f; break; + case MELEE_HIT_BLOCK: block_chance = 0.0f; break; + case MELEE_HIT_PARRY: parry_chance = 0.0f; break; + default: + DEBUG_LOG("Spell %u SPELL_AURA_IGNORE_COMBAT_RESULT have unhandled state %d", (*i)->GetId(), (*i)->GetModifier()->m_miscvalue); + break; } } } @@ -4738,7 +4788,7 @@ void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime) iter->second->SetAuraDuration(0); else iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); - iter->second->UpdateAuraDuration(); + iter->second->SendAuraUpdate(false); sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); } } @@ -4930,6 +4980,7 @@ void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, data.append(GetPackGUID()); data << uint32(SpellID); data << uint32(Damage-AbsorbedDamage-Resist-Blocked); + data << uint32(0); // wotlk data << uint8(damageSchoolMask); // spell school data << uint32(AbsorbedDamage); // AbsorbedDamage data << uint32(Resist); // resist @@ -4994,31 +5045,66 @@ void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size - data << (uint32)HitInfo; + data << uint32(HitInfo); // flags data.append(GetPackGUID()); data.append(target->GetPackGUID()); - data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + data << uint32(Damage-AbsorbDamage-Resist-BlockedAmount);// damage + data << uint32(0); // overkill value data << (uint8)SwingType; // count? // for(i = 0; i < SwingType; ++i) data << (uint32)damageSchoolMask; data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount); - // still need to double check damage data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); - data << (uint32)AbsorbDamage; - data << (uint32)Resist; // end loop - data << (uint32)TargetState; + if(HitInfo & (HITINFO_ABSORB | HITINFO_ABSORB2)) + { + // for(i = 0; i < SwingType; ++i) + data << uint32(AbsorbDamage); + // end loop + } - if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens - data << (uint32)0; - else - data << (uint32)-1; + if(HitInfo & (HITINFO_RESIST | HITINFO_RESIST2)) + { + // for(i = 0; i < SwingType; ++i) + data << uint32(Resist); + // end loop + } + data << (uint8)TargetState; data << (uint32)0; - data << (uint32)BlockedAmount; + data << (uint32)0; + + if(HitInfo & HITINFO_BLOCK) + { + data << uint32(BlockedAmount); + } + + if(HitInfo & HITINFO_UNK3) + { + data << uint32(0); + } + + if(HitInfo & HITINFO_UNK1) + { + data << uint32(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + data << float(0); + for(uint8 i = 0; i < 5; ++i) + { + data << float(0); + data << float(0); + } + data << uint32(0); + } SendMessageToSet( &data, true ); } @@ -5239,7 +5325,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu { switch (dummySpell->Id) { - // Eye of Eye + // Eye for an Eye case 9799: case 25988: { @@ -5856,7 +5942,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 39373; break; } - // Vestments of Faith (Priest Tier 3) - 4 pieces bonus + // Greater Heal (Vestments of Faith (Priest Tier 3) - 4 pieces bonus) case 28809: { triggered_spell_id = 28810; @@ -5993,6 +6079,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } case SPELLFAMILY_PALADIN: { + // TODO: spell list, formula change in 3.0.3 // Seal of Righteousness - melee proc dummy if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0) { @@ -6089,7 +6176,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } break; } - //Seal of Vengeance + // TODO: fix basepoint calculation (changed in 3.0.3) + // Seal of Vengeance case 31801: { if(effIndex != 0) // effect 1,2 used by seal unleashing code @@ -6098,7 +6186,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu triggered_spell_id = 31803; break; } - // Spiritual Att. + // Spiritual Attunement case 31785: case 33776: { @@ -6282,7 +6370,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu } // Earth Shield - if(dummySpell->SpellFamilyFlags==0x40000000000LL) + if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) { if(GetTypeId() != TYPEID_PLAYER) return false; @@ -6320,6 +6408,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 15208: spellId = 45294; break; // Rank 10 case 25448: spellId = 45295; break; // Rank 11 case 25449: spellId = 45296; break; // Rank 12 + case 49237: spellId = 49239; break; // Rank 13 + case 49238: spellId = 49240; break; // Rank 14 // Chain Lightning case 421: spellId = 45297; break; // Rank 1 case 930: spellId = 45298; break; // Rank 2 @@ -6327,6 +6417,8 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu case 10605: spellId = 45300; break; // Rank 4 case 25439: spellId = 45301; break; // Rank 5 case 25442: spellId = 45302; break; // Rank 6 + case 49268: spellId = 49270; break; // Rank 7 + case 49269: spellId = 49271; break; // Rank 8 default: sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); return false; @@ -6337,21 +6429,14 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, Aura* triggeredByAu mod->value = -100; mod->type = SPELLMOD_PCT; mod->spellId = dummySpell->Id; - mod->effectId = 0; - mod->lastAffected = NULL; mod->mask = 0x0000000000000003LL; - mod->charges = 0; + mod->mask2= 0LL; ((Player*)this)->AddSpellMod(mod, true); // Remove cooldown (Chain Lightning - have Category Recovery time) if (procSpell->SpellFamilyFlags & 0x0000000000000002LL) ((Player*)this)->RemoveSpellCooldown(spellId); - // Hmmm.. in most case spells already set half basepoints but... - // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level - // As on wiki: - // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon. - // So - no add changes :) CastSpell(pVictim, spellId, true, castItem, triggeredByAura); ((Player*)this)->AddSpellMod(mod, false); @@ -6624,7 +6709,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB break; } // Shadowguard - if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958) + if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual[0]==7958) { switch(triggeredByAura->GetSpellProto()->Id) { @@ -6979,14 +7064,14 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB } // Water Shield (we can't set cooldown for main spell - it's player casted spell - if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358) + if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual[0]==7358) { target = this; break; } // Lightning Shield - if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37) + if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual[0]==37) { // overwrite non existing triggered spell call in spell.dbc switch(triggeredByAura->GetSpellProto()->Id) @@ -7313,7 +7398,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB if (auraSpellInfo->Id==37594) trigger_spell_id = 37595; // Shadowguard - else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual==7958) + else if(auraSpellInfo->SpellFamilyFlags==0x100080000000LL && auraSpellInfo->SpellVisual[0]==7958) { switch(auraSpellInfo->Id) { @@ -7508,7 +7593,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredB case SPELLFAMILY_SHAMAN: { //Lightning Shield (overwrite non existing triggered spell call in spell.dbc - if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual==37) + if(auraSpellInfo->SpellFamilyFlags==0x00000400 && auraSpellInfo->SpellVisual[0]==37) { switch(auraSpellInfo->Id) { @@ -7720,21 +7805,21 @@ bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, Aura *triggeredByAur { case 836: // Improved Blizzard (Rank 1) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12484; break; } case 988: // Improved Blizzard (Rank 2) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12485; break; } case 989: // Improved Blizzard (Rank 3) { - if (!procSpell || procSpell->SpellVisual!=9487) + if (!procSpell || procSpell->SpellVisual[0]!=9487) return false; triggered_spell_id = 12486; break; @@ -8390,6 +8475,9 @@ void Unit::SetPet(Pet* pet) void Unit::SetCharm(Unit* pet) { SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0); + + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->m_mover = pet ? pet : this; } void Unit::AddPlayerToVision(Player* plr) @@ -8468,6 +8556,7 @@ void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool c data.append(GetPackGUID()); data << uint32(SpellID); data << uint32(Damage); + data << uint32(0); // over healing? data << uint8(critical ? 1 : 0); data << uint8(0); // unused in client? SendMessageToSet(&data, true); @@ -8648,7 +8737,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 CastingTime = 0; } // Darkmoon Card: Vengeance - 0.1% - else if (spellProto->SpellVisual == 9850 && spellProto->SpellIconID == 2230) + else if (spellProto->SpellVisual[0] == 9850 && spellProto->SpellIconID == 2230) { CastingTime = 3.5; } @@ -8916,14 +9005,8 @@ int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) { if((*i)->GetModifier()->m_miscvalue & schoolMask) { - SpellEntry const* iSpellProto = (*i)->GetSpellProto(); - uint8 eff = (*i)->GetEffIndex(); - - // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index) - Stats usedStat = STAT_INTELLECT; - if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) - usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]); - + // stat used stored in miscValueB for this aura + Stats usedStat = Stats((*i)->GetMiscBValue()); DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifierValue() / 100.0f); } } @@ -9094,7 +9177,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) { - if((*i)->GetSpellProto()->SpellVisual == 9180) + if((*i)->GetSpellProto()->SpellVisual[0] == 9180) { // Flash of Light if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1) @@ -10110,38 +10193,37 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) propagateSpeedChange(); - // Send speed change packet only for player - if (GetTypeId()!=TYPEID_PLAYER) - return; - WorldPacket data; if(!forced) { switch(mtype) { case MOVE_WALK: - data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_RUN: - data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_RUN_BACK: - data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_SWIM: - data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_SWIM_BACK: - data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_TURN_RATE: - data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_FLIGHT: - data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+2+4+4+4+4+4+4+4); break; case MOVE_FLIGHT_BACK: - data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+2+4+4+4+4+4+4+4); + break; + case MOVE_PITCH_RATE: + data.Initialize(MSG_MOVE_SET_PITCH_RATE, 8+4+2+4+4+4+4+4+4+4); break; default: sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); @@ -10149,22 +10231,26 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) } data.append(GetPackGUID()); - data << uint32(0); //movement flags - data << uint8(0); //unk + data << uint32(0); // movement flags + data << uint16(0); // unk flags data << uint32(getMSTime()); data << float(GetPositionX()); data << float(GetPositionY()); data << float(GetPositionZ()); data << float(GetOrientation()); - data << uint32(0); //flag unk + data << uint32(0); // fall time data << float(GetSpeed(mtype)); SendMessageToSet( &data, true ); } else { - // register forced speed changes for WorldSession::HandleForceSpeedChangeAck - // and do it only for real sent packets and use run for run/mounted as client expected - ++((Player*)this)->m_forced_speed_changes[mtype]; + if(GetTypeId() == TYPEID_PLAYER) + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++((Player*)this)->m_forced_speed_changes[mtype]; + } + switch(mtype) { case MOVE_WALK: @@ -10191,6 +10277,9 @@ void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) case MOVE_FLIGHT_BACK: data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); break; + case MOVE_PITCH_RATE: + data.Initialize(SMSG_FORCE_PITCH_RATE_CHANGE, 16); + break; default: sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); return; @@ -10280,6 +10369,10 @@ bool Unit::CanHaveThreatList() const if( ((Creature*)this)->isTotem() ) return false; + // vehicles can not have threat list + if( ((Creature*)this)->isVehicle() ) + return false; + // pets can not have a threat list, unless they are controlled by a creature if( ((Creature*)this)->isPet() && IS_PLAYER_GUID(((Pet*)this)->GetOwnerGUID()) ) return false; @@ -10528,6 +10621,8 @@ int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_in int32 mechanic = GetEffectMechanic(spellProto, effect_index); // Find total mod value (negative bonus) int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic); + // Modify from SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL aura (stack always ?) + durationMod_always+=target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DURATION_OF_EFFECTS_BY_DISPEL, spellProto->Dispel); // Find max mod (negative bonus) int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic); @@ -10729,7 +10824,9 @@ bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, f case UNIT_MOD_RAGE: case UNIT_MOD_FOCUS: case UNIT_MOD_ENERGY: - case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + case UNIT_MOD_HAPPINESS: + case UNIT_MOD_RUNE: + case UNIT_MOD_RUNIC_POWER: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; case UNIT_MOD_RESISTANCE_HOLY: case UNIT_MOD_RESISTANCE_FIRE: @@ -10842,21 +10939,18 @@ Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const { - Powers power = POWER_MANA; - switch(unitMod) { - case UNIT_MOD_MANA: power = POWER_MANA; break; - case UNIT_MOD_RAGE: power = POWER_RAGE; break; - case UNIT_MOD_FOCUS: power = POWER_FOCUS; break; - case UNIT_MOD_ENERGY: power = POWER_ENERGY; break; - case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break; - - default: - break; + case UNIT_MOD_MANA: return POWER_MANA; + case UNIT_MOD_RAGE: return POWER_RAGE; + case UNIT_MOD_FOCUS: return POWER_FOCUS; + case UNIT_MOD_ENERGY: return POWER_ENERGY; + case UNIT_MOD_HAPPINESS: return POWER_HAPPINESS; + case UNIT_MOD_RUNE: return POWER_RUNE; + case UNIT_MOD_RUNIC_POWER:return POWER_RUNIC_POWER; } - return power; + return POWER_MANA; } float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const @@ -10955,6 +11049,12 @@ void Unit::SetPower(Powers power, uint32 val) SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + WorldPacket data(SMSG_POWER_UPDATE); + data.append(GetPackGUID()); + data << uint8(power); + data << uint32(val); + SendMessageToSet(&data, GetTypeId() == TYPEID_PLAYER ? true : false); + // group update if(GetTypeId() == TYPEID_PLAYER) { @@ -11068,6 +11168,7 @@ uint32 Unit::GetCreatePowers( Powers power ) const case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); case POWER_ENERGY: return 100; case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + case POWER_RUNIC_POWER: return 1000; } return 0; @@ -11155,7 +11256,7 @@ void CharmInfo::InitEmptyActionBar(bool withAttack) for(uint32 x = 0; x < 10; ++x) { - PetActionBar[x].Type = ACT_CAST; + PetActionBar[x].Type = ACT_PASSIVE; PetActionBar[x].SpellOrAction = 0; } if (withAttack) @@ -11171,13 +11272,20 @@ void CharmInfo::InitPossessCreateSpells() InitEmptyActionBar(); if(m_unit->GetTypeId() == TYPEID_UNIT) { - for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + /*for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { uint32 spellid = ((Creature*)m_unit)->m_spells[i]; if(IsPassiveSpell(spellid)) m_unit->CastSpell(m_unit, spellid, true); else AddSpellToAB(0, spellid, ACT_CAST); + }*/ + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + if (IsPassiveSpell(((Creature*)m_unit)->m_spells[x])) + m_unit->CastSpell(m_unit, ((Creature*)m_unit)->m_spells[x], true); + else + AddSpellToAB(0, ((Creature*)m_unit)->m_spells[x], ACT_PASSIVE); } } } @@ -11221,7 +11329,7 @@ void CharmInfo::InitCharmCreateSpells() if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable newstate = ACT_DISABLED; else - newstate = ACT_CAST; + newstate = ACT_PASSIVE; AddSpellToAB(0, spellId, newstate); } @@ -11232,7 +11340,7 @@ bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate) { for(uint8 i = 0; i < 10; i++) { - if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid) + if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid) { PetActionBar[i].SpellOrAction = newid; if(!oldid) @@ -11847,8 +11955,11 @@ void Unit::SendPetCastFail(uint32 spellid, uint8 msg) return; WorldPacket data(SMSG_PET_CAST_FAILED, (4+1)); + data << uint8(0); // cast count? data << uint32(spellid); data << uint8(msg); + // uint32 for some reason + // uint32 for some reason ((Player*)owner)->GetSession()->SendPacket(&data); } @@ -12402,7 +12513,10 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction()); pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); - if(!pet->InitStatsForLevel(creatureTarget->getLevel())) + uint32 level = (creatureTarget->getLevel() < (getLevel() - 5)) ? (getLevel() - 5) : creatureTarget->getLevel(); + pet->SetFreeTalentPoints(pet->GetMaxTalentPointsForLevel(level)); + + if(!pet->InitStatsForLevel(level)) { sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); delete pet; @@ -12533,10 +12647,8 @@ bool Unit::HandleMeandingAuraProc( Aura* triggeredByAura ) mod->value = jumps-5; // negative mod->type = SPELLMOD_FLAT; mod->spellId = spellProto->Id; - mod->effectId = effIdx; - mod->lastAffected = NULL; - mod->mask = spellProto->SpellFamilyFlags; - mod->charges = 0; + mod->mask = spellProto->SpellFamilyFlags; + mod->mask2 = spellProto->SpellFamilyFlags2; caster->AddSpellMod(mod, true); CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,triggeredByAura,caster->GetGUID()); @@ -12724,6 +12836,15 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) bg->HandleKillUnit((Creature*)pVictim, player); } } + + // achievement stuff + if ( pVictim->GetTypeId() == TYPEID_PLAYER) + { + if(GetTypeId() == TYPEID_UNIT) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if(GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1); + } } void Unit::SetControlled(bool apply, UnitState state) @@ -12793,7 +12914,7 @@ void Unit::SetStunned(bool apply) if(apply) { SetUInt64Value(UNIT_FIELD_TARGET, 0); - SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); CastStop(); // Creature specific @@ -12811,7 +12932,7 @@ void Unit::SetStunned(bool apply) { if(isAlive() && getVictim()) SetUInt64Value(UNIT_FIELD_TARGET, getVictim()->GetGUID()); - RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED); if(!hasUnitState(UNIT_STAT_ROOT)) // prevent allow move if have also root effect { @@ -13009,4 +13130,4 @@ void Unit::AddAura(uint32 spellId, Unit* target) } } } -}
\ No newline at end of file +} |