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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp99
1 files changed, 26 insertions, 73 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c9f7adc6a81..def8f0c1f3a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3231,7 +3231,9 @@ void Unit::_UpdateSpells( uint32 time )
if ((*i).second->IsUpdated())
continue;
(*i).second->SetUpdated(true);
+ (*i).second->SetInUse(true);
(*i).second->Update( time );
+ (*i).second->SetInUse(false);
// several auras can be deleted due to update
if (m_removedAuras)
{
@@ -3752,11 +3754,6 @@ bool Unit::AddAura(Aura *Aur)
if( (*itr)->GetTarget() != Aur->GetTarget() &&
IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
{
- if ((*itr)->IsInUse())
- {
- sLog.outError("Aura (Spell %u) is in process but attempt removed at aura (Spell %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(),Aur->GetId());
- continue;
- }
(*itr)->GetTarget()->RemoveAurasDueToSpell((*itr)->GetId(), caster->GetGUID(), AURA_REMOVE_BY_STACK);
restart = true;
break;
@@ -3800,8 +3797,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
return false;
SpellEntry const* spellProto = Aur->GetSpellProto();
- if (!spellProto)
- return false;
uint32 spellId = Aur->GetId();
@@ -3821,13 +3816,10 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
{
next = i;
++next;
- if (!(*i).second) continue;
+ if ((*i).second->IsInUse()) continue;
SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
- if (!i_spellProto)
- continue;
-
uint32 i_spellId = i_spellProto->Id;
if(IsPassiveSpell(i_spellId))
@@ -3877,20 +3869,8 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
&&(IsHigherHankOfSpell(spellId,i_spellId)))
return false;
- // Its a parent aura (create this aura in ApplyModifier)
- if ((*i).second->IsInUse())
- {
- sLog.outError("Aura (Spell %u) is in process but attempt removed at aura (Spell %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(),Aur->GetId());
- continue;
- }
-
// Remove all auras by aura caster
- RemoveAurasDueToSpell(i_spellId , (*i).second->GetCasterGUID(), AURA_REMOVE_BY_STACK);
-
- if( m_Auras.empty())
- break;
- else
- next = m_Auras.begin();
+ RemoveAura(i, AURA_REMOVE_BY_STACK);
}
return true;
}
@@ -3899,7 +3879,7 @@ void Unit::RemoveAura(uint32 spellId, uint64 caster ,AuraRemoveMode removeMode)
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- if ((!caster || iter->second->GetCasterGUID()==caster) && !iter->second->IsDuringUpdate())
+ if (!caster || iter->second->GetCasterGUID()==caster)
{
RemoveAura(iter, removeMode);
return;
@@ -3913,7 +3893,7 @@ void Unit::RemoveAurasDueToSpell(uint32 spellId, uint64 caster ,AuraRemoveMode r
{
for(AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- if ((!caster || iter->second->GetCasterGUID()==caster) && !iter->second->IsDuringUpdate())
+ if ((!caster || iter->second->GetCasterGUID()==caster) && (!iter->second->IsInUse() || !iter->second->GetRemoveMode()))
{
RemoveAura(iter, removeMode);
iter = m_Auras.lower_bound(spellId);
@@ -4007,7 +3987,7 @@ void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
{
for (AuraMap::iterator iter = m_Auras.lower_bound(spellId); iter != m_Auras.upper_bound(spellId);)
{
- if ((!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID()) && !iter->second->IsDuringUpdate())
+ if ((!castItem || iter->second->GetCastItemGUID()==castItem->GetGUID()) && (!iter->second->IsInUse() || !iter->second->GetRemoveMode()))
{
RemoveAura(iter);
iter = m_Auras.upper_bound(spellId); // overwrite by more appropriate
@@ -4075,7 +4055,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
Aura* Aur = i->second;
//aura can be during update when removing, set it to remove at next update
- if (Aur->IsDuringUpdate())
+ if (Aur->IsInUse())
{
Aur->RemoveAura();
i++;
@@ -4158,7 +4138,6 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
}
sLog.outDebug("Aura %u now is remove mode %d", Aur->GetId(), mode);
- assert(!Aur->IsInUse());
Aur->HandleEffects(false);
Aur->_RemoveAura();
@@ -11499,35 +11478,26 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
// Nothing found
if (procTriggered.empty())
return;
+ Aura * parentAura = NULL;
// Handle effects proceed this time
for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
{
- bool found=true;
- bool useCharges=false;
- Aura * parentAura = NULL;
+ // look for parent aura in auras list, it may be removed while proc even processing
+ parentAura = GetAura(i->spellId, i->casterGUID);
+ if (!parentAura)
+ continue;
+
+ bool inuse = parentAura->IsInUse();
+ if (!inuse)
+ parentAura->SetInUse(true);
+
+ bool useCharges= parentAura->GetAuraCharges()>0;
bool takeCharges = false;
- for (uint8 j = 0; j<MAX_SPELL_EFFECTS && found;++j)
+
+ for (uint8 j = 0; j<MAX_SPELL_EFFECTS;++j)
{
if (!i->triggeringAura[j])
continue;
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auars in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- if(!GetAura(i->spellId, i->casterGUID))
- {
-// sLog.outDebug("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler", i->triggeredByAura->GetModifier()->m_auraname, i->triggeredByAura_SpellPair.first, i->triggeredByAura_SpellPair.second);
-// sLog.outDebug("It can be deleted one from early proccesed auras:");
-// for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
-// sLog.outDebug(" Spell aura %u (id:%u effect:%u)", i->triggeredByAura->GetModifier()->m_auraname,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
-// sLog.outDebug(" <end of list>");
- found=false;
- break;
- }
- }
-
- if (!found)
- continue;
SpellProcEventEntry const *spellProcEvent = i->triggeringAura[j]->spellProcEvent;
AuraEffect *triggeredByAura =triggeredByAura = i->triggeringAura[j]->triggeredByAura;
@@ -11538,17 +11508,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
uint32 cooldown = 0;
if (GetTypeId() == TYPEID_PLAYER && spellProcEvent && spellProcEvent->cooldown)
cooldown = spellProcEvent->cooldown;
- if (!parentAura)
- {
- parentAura=triggeredByAura->GetParentAura();
- if (!parentAura)
- {
- sLog.outError("Still null pointer here, something went wrong");
- found=false;
- continue;
- }
- useCharges = parentAura->GetAuraCharges()>0;
- }
switch(triggeredByAura->GetAuraName())
{
@@ -11660,19 +11619,13 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
}
takeCharges=true;
}
+ if (!inuse)
+ parentAura->SetInUse(false);
// Remove charge (aura can be removed by triggers)
- if(useCharges && found && takeCharges)
+ if(useCharges && takeCharges)
{
- // need found aura on drop (can be dropped by triggers)
- for(AuraMap::iterator iter = m_Auras.lower_bound(i->spellId); iter != m_Auras.upper_bound(i->spellId);)
- {
- if (iter->second->GetCasterGUID()==i->casterGUID)
- {
- if (iter->second->DropAuraCharge())
- RemoveAura(iter);
- break;
- }
- }
+ if (parentAura->DropAuraCharge())
+ RemoveAura(parentAura->GetId(),parentAura->GetCasterGUID());
}
}
}