diff options
Diffstat (limited to 'src/game/Unit.cpp')
| -rw-r--r-- | src/game/Unit.cpp | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index da42631e135..2db1ad96a8a 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim() else return NULL; - if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) + if(target && _IsTargetAcceptable(target)) { SetInFront(target); return target; @@ -11358,7 +11358,6 @@ Unit* Creature::SelectVictim() { if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER && !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)) - // && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) return NULL; } @@ -11369,7 +11368,7 @@ Unit* Creature::SelectVictim() // search nearby enemy before enter evade mode if(HasReactState(REACT_AGGRESSIVE)) if(target = SelectNearestTarget()) - if(!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2) + if(_IsTargetAcceptable(target)) return target; if(m_invisibilityMask) |
