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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index da42631e135..2db1ad96a8a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
+ if(target && _IsTargetAcceptable(target))
{
SetInFront(target);
return target;
@@ -11358,7 +11358,6 @@ Unit* Creature::SelectVictim()
{
if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN))
- // && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
return NULL;
}
@@ -11369,7 +11368,7 @@ Unit* Creature::SelectVictim()
// search nearby enemy before enter evade mode
if(HasReactState(REACT_AGGRESSIVE))
if(target = SelectNearestTarget())
- if(!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
+ if(_IsTargetAcceptable(target))
return target;
if(m_invisibilityMask)