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-rw-r--r--src/game/Unit.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d46b4180b64..89eeeb782ad 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -534,7 +534,7 @@ void Unit::RemoveAurasWithInterruptFlags(uint32 flag, uint32 except)
// interrupt channeled spell
if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- if(spell->getState() == SPELL_STATE_CASTING
+ if(spell->getState() == SPELL_STATE_CASTING
&& (spell->m_spellInfo->ChannelInterruptFlags & flag)
&& spell->m_spellInfo->Id != except)
InterruptNonMeleeSpells(false);
@@ -602,7 +602,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
{
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
-
+
// Set tagging
if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
{
@@ -620,14 +620,14 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
if(((Creature*)this)->isPet())
{
- ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
+ ((Creature *)pVictim)->SetLootRecipient(this->GetOwner());
((Creature *)pVictim)->SetFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER);
}
break;
}
}
}
- }
+ }
if (damagetype != NODAMAGE)
{
@@ -4508,7 +4508,7 @@ void Unit::RemoveSingleAuraFromStackByDispel(uint32 spellId)
iter->second->ApplyModifier(false,true);
iter->second->SetStackAmount(iter->second->GetStackAmount()-1);
iter->second->ApplyModifier(true,true);
-
+
iter->second->UpdateSlotCounterAndDuration();
return; // not remove aura if stack amount > 1
}
@@ -4668,7 +4668,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
statue = ((Totem*)caster);
// stop caster chanelling state
- else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
+ else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL]
//prevent recurential call
&& caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
{
@@ -4676,7 +4676,7 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
{
// remove auras only for non-aoe spells or when chanelled aura is removed
// because aoe spells don't require aura on target to continue
- if (AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!=SPELL_AURA_PERIODIC_DUMMY
+ if (AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!=SPELL_AURA_PERIODIC_DUMMY
&& AurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]!= SPELL_AURA_DUMMY)
//don't stop channeling of scripted spells (this is actually a hack)
{
@@ -4691,9 +4691,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
sLog.outDebug("Aura %u (%u) now is remove mode %d", Aur->GetId(), Aur->GetModifier()->m_auraname, mode);
assert(!Aur->IsInUse());
Aur->ApplyModifier(false,true);
-
+
Aur->SetStackAmount(0);
-
+
Aur->_RemoveAura();
if(mode != AURA_REMOVE_BY_STACK)
@@ -8437,8 +8437,8 @@ void Unit::SetCharm(Unit* pet)
SetUInt64Value(UNIT_FIELD_CHARM, pet ? pet->GetGUID() : 0);
}
-void Unit::AddPlayerToVision(Player* plr)
-{
+void Unit::AddPlayerToVision(Player* plr)
+{
if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
{
setActive(true);
@@ -8448,9 +8448,9 @@ void Unit::AddPlayerToVision(Player* plr)
plr->SetFarsightTarget(this);
}
-void Unit::RemovePlayerFromVision(Player* plr)
-{
- m_sharedVision.remove(plr);
+void Unit::RemovePlayerFromVision(Player* plr)
+{
+ m_sharedVision.remove(plr);
if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
{
setActive(false);
@@ -8910,7 +8910,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3
CoefficientPtc /= 100.0f;
//float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
-
+
float DoneActualBenefit = DoneAdvertisedBenefit * CoefficientPtc * LvlPenalty;
float TakenActualBenefit = TakenAdvertisedBenefit * DotFactor * LvlPenalty;
if(spellProto->SpellFamilyName && spellProto->SchoolMask != SPELL_SCHOOL_MASK_NORMAL)
@@ -9224,7 +9224,7 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
CastingTime = damagetype == DOT ? 3500 : 1010;
}
// Improved Leader of the Pack
- else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
+ else if (spellProto->AttributesEx2 == 536870912 && spellProto->SpellIconID == 312
&& spellProto->AttributesEx3 == 33554432)
{
CastingTime = 0;
@@ -9864,7 +9864,7 @@ bool Unit::isAttackableByAOE() const
if(!isAlive())
return false;
- if(HasFlag(UNIT_FIELD_FLAGS,
+ if(HasFlag(UNIT_FIELD_FLAGS,
UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_NOT_ATTACKABLE_2))
return false;
@@ -10479,7 +10479,7 @@ Unit* Creature::SelectVictim()
AI()->EnterEvadeMode();
break;
}
- return NULL;
+ return NULL;
}
// enter in evade mode in other case
@@ -13028,7 +13028,7 @@ void Unit::SetCharmedOrPossessedBy(Unit* charmer, bool possess)
}
}
- if(possess)
+ if(possess)
((Player*)charmer)->PossessSpellInitialize();
else if(charmer->GetTypeId() == TYPEID_PLAYER)
((Player*)charmer)->CharmSpellInitialize();
@@ -13084,7 +13084,7 @@ void Unit::RemoveCharmedOrPossessedBy(Unit *charmer)
return;
assert(!possess || charmer->GetTypeId() == TYPEID_PLAYER);
-
+
charmer->SetCharm(0);
if(possess)
{
@@ -13187,7 +13187,7 @@ void Unit::GetRaidMember(std::list<Unit*> &nearMembers, float radius)
Player* Target = itr->getSource();
// IsHostileTo check duel and controlled by enemy
- if( Target && Target != this && Target->isAlive()
+ if( Target && Target != this && Target->isAlive()
&& IsWithinDistInMap(Target, radius) && !IsHostileTo(Target) )
nearMembers.push_back(Target);
}