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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp45
1 files changed, 42 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 374cdbb42e3..f539ab24b1d 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1262,7 +1262,7 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
}
if( damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL )
- damage = CalcArmorReducedDamage(pVictim, damage);
+ damage = CalcArmorReducedDamage(pVictim, damage, spellInfo, attackType);
// Calculate absorb resist
if(damage > 0)
@@ -1288,6 +1288,37 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama
damageInfo->damage = damage;
}
+int32 Unit::GetIgnoredArmorMultiplier(SpellEntry const *spellInfo, WeaponAttackType attackType)
+{
+ if (GetTypeId() != TYPEID_PLAYER)
+ return 0;
+ //check if spell uses weapon
+ if (spellInfo && spellInfo->EquippedItemClass!=ITEM_CLASS_WEAPON)
+ return 0;
+ Item *item = NULL;
+ if(attackType == BASE_ATTACK)
+ item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
+ else if (attackType == OFF_ATTACK)
+ item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
+ else if (attackType == RANGED_ATTACK)
+ item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_RANGED);
+ if (!item)
+ return 0;
+
+ AuraList const& armAuras = GetAurasByType(SPELL_AURA_MOD_WEAPONTYPE_IGNORE_TARGET_RESISTANCE);
+ int32 armorIgnored = 0;
+ for(AuraList::const_iterator i = armAuras.begin();i != armAuras.end(); ++i)
+ {
+ if (!((*i)->GetSpellProto()->EquippedItemClass==item->GetProto()->Class
+ && (*i)->GetSpellProto()->EquippedItemSubClassMask & (1<<item->GetProto()->SubClass)))
+ continue;
+
+ if((*i)->GetModifier()->m_amount)
+ armorIgnored += (*i)->GetModifier()->m_amount;
+ }
+ return (-armorIgnored);
+}
+
void Unit::DealSpellDamage(SpellNonMeleeDamage *damageInfo, bool durabilityLoss)
{
if (damageInfo==0)
@@ -1384,7 +1415,7 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
// Add melee damage bonus
MeleeDamageBonus(damageInfo->target, &damage, damageInfo->attackType);
// Calculate armor reduction
- damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage);
+ damageInfo->damage = CalcArmorReducedDamage(damageInfo->target, damage, NULL , damageInfo->attackType);
damageInfo->cleanDamage += damage - damageInfo->damage;
damageInfo->hitOutCome = RollMeleeOutcomeAgainst(damageInfo->target, damageInfo->attackType);
@@ -1679,13 +1710,18 @@ void Unit::HandleEmoteCommand(uint32 anim_id)
SendMessageToSet(&data, true);
}
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
+uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEntry const *spellInfo, WeaponAttackType attackType)
{
uint32 newdamage = 0;
float armor = pVictim->GetArmor();
// Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
+ armor *= float((GetIgnoredArmorMultiplier(spellInfo, attackType)+100.0f)/100.0f);
+ if(spellInfo)
+ if(Player *modOwner = GetSpellModOwner())
+ modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor);
+
// Apply Player CR_ARMOR_PENETRATION rating
if (GetTypeId()==TYPEID_PLAYER)
armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f;
@@ -11678,7 +11714,10 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura* aura, SpellEntry con
}
// Apply chance modifer aura
if(Player* modOwner = GetSpellModOwner())
+ {
modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
+ modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_PROC_CHANCE,chance);
+ }
return roll_chance_f(chance);
}