diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 25 |
1 files changed, 13 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 60018a88a9c..da76612bec7 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -728,6 +728,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient()) ((Creature*)pVictim)->SetLootRecipient(this); + if (health <= damage) { DEBUG_LOG("DealDamage: victim just died"); @@ -805,12 +806,12 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa ((Creature*)this)->AI()->KilledUnit(pVictim); // achievement stuff - if ( pVictim->GetTypeId() == TYPEID_PLAYER) + if (pVictim->GetTypeId() == TYPEID_PLAYER) { - if(GetTypeId() == TYPEID_UNIT) + if (GetTypeId() == TYPEID_UNIT) ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); - else if(GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1); + else if(GetTypeId() == TYPEID_PLAYER && pVictim != this) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); } // 10% durability loss on death @@ -12482,14 +12483,14 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss) } } - // achievement stuff - if ( pVictim->GetTypeId() == TYPEID_PLAYER) - { - if(GetTypeId() == TYPEID_UNIT) - ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); - else if(GetTypeId() == TYPEID_PLAYER) - ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1); - } + // achievement stuff + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + if (GetTypeId() == TYPEID_UNIT) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_CREATURE, GetEntry()); + else if(GetTypeId() == TYPEID_PLAYER && pVictim != this) + ((Player*)pVictim)->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILLED_BY_PLAYER, 1, ((Player*)this)->GetTeam()); + } } void Unit::SetControlled(bool apply, UnitState state) |