diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 66 |
1 files changed, 49 insertions, 17 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 1191b7669fa..3f1b1659fab 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1267,21 +1267,8 @@ void Unit::CalculateSpellDamageTaken(SpellNonMeleeDamage *damageInfo, int32 dama // Calculate absorb resist if(damage > 0) { - // lookup absorb/resist ignore auras on caster for spell - bool ignore = false; - Unit::AuraList const& ignoreAbsorb = GetAurasByType(SPELL_AURA_MOD_IGNORE_ABSORB_FOR_SPELL); - for(Unit::AuraList::const_iterator i = ignoreAbsorb.begin(); i != ignoreAbsorb.end(); ++i) - if ((*i)->isAffectedOnSpell(spellInfo)) - { - ignore = true; - break; - } - - if (!ignore) - { - CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist); - damage-= damageInfo->absorb + damageInfo->resist; - } + CalcAbsorbResist(pVictim, damageSchoolMask, SPELL_DIRECT_DAMAGE, damage, &damageInfo->absorb, &damageInfo->resist, spellInfo); + damage-= damageInfo->absorb + damageInfo->resist; } else damage = 0; @@ -1722,6 +1709,21 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt if(Player *modOwner = GetSpellModOwner()) modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_IGNORE_ARMOR, armor); + AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL + && (*j)->isAffectedOnSpell(spellInfo)) + armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } + + AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + armor= float(armor) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } + // Apply Player CR_ARMOR_PENETRATION rating if (GetTypeId()==TYPEID_PLAYER) armor *= 1.0f - ((Player*)this)->GetRatingBonusValue(CR_ARMOR_PENETRATION) / 100.0f; @@ -1744,7 +1746,7 @@ uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage, SpellEnt return (newdamage > 1) ? newdamage : 1; } -void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) +void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist, SpellEntry const *spellInfo) { if(!pVictim || !pVictim->isAlive() || !damage) return; @@ -1780,6 +1782,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe *resist += uint32(damage * m / 4); if(*resist > damage) *resist = damage; + + AuraList const& ResIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_ABILITY_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAurasAb.begin();j != ResIgnoreAurasAb.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & schoolMask + && (*j)->isAffectedOnSpell(spellInfo)) + *resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } + + AuraList const& ResIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_IGNORE_TARGET_RESIST); + for(AuraList::const_iterator j = ResIgnoreAuras.begin();j != ResIgnoreAuras.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & schoolMask) + *resist= float(*resist) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } } else *resist = 0; @@ -1990,6 +2007,21 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if (RemainingDamage < currentAbsorb) currentAbsorb = RemainingDamage; + AuraList const& AbsIgnoreAurasAb = GetAurasByType(SPELL_AURA_MOD_TARGET_ABILITY_ABSORB_SCHOOL); + for(AuraList::const_iterator j = AbsIgnoreAurasAb.begin();j != AbsIgnoreAurasAb.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue + && (*j)->isAffectedOnSpell(spellInfo)) + currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } + + AuraList const& AbsIgnoreAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ABSORB_SCHOOL); + for(AuraList::const_iterator j = AbsIgnoreAuras.begin();j != AbsIgnoreAuras.end(); ++j) + { + if( (*j)->GetModifier()->m_miscvalue & (*i)->GetModifier()->m_miscvalue) + currentAbsorb= float(currentAbsorb) * (float(100-(*j)->GetModifier()->m_amount)/100.0f); + } + RemainingDamage -= currentAbsorb; // Reduce shield amount @@ -8595,7 +8627,7 @@ uint32 Unit::SpellHealingBonus(Unit *pVictim, SpellEntry const *spellProto, uint AuraList const& mHealingGet= pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING_RECEIVED); for(AuraList::const_iterator i = mHealingGet.begin(); i != mHealingGet.end(); ++i) - if ((*i)->isAffectedOnSpell(spellProto)) + if (GetGUID()==(*i)->GetCasterGUID() && (*i)->isAffectedOnSpell(spellProto) ) TakenTotalMod *= ((*i)->GetModifier()->m_amount + 100.0f) / 100.0f; heal = (heal + TakenTotal) * TakenTotalMod; |