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-rw-r--r--src/game/Unit.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index a4963e37d5b..7117449ae34 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1626,6 +1626,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
case BASE_ATTACK: slot = EQUIPMENT_SLOT_MAINHAND; break;
case OFF_ATTACK: slot = EQUIPMENT_SLOT_OFFHAND; break;
case RANGED_ATTACK: slot = EQUIPMENT_SLOT_RANGED; break;
+ default:
+ slot=EQUIPMENT_SLOT_END;
}
// offhand item cannot proc from main hand hit etc
if (slot != i)
@@ -1638,7 +1640,7 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
if (!((Player*)this)->IsUseEquipedWeapon(true))
slot=EQUIPMENT_SLOT_END;
}
- else
+ else if (damageInfo->attackType == OFF_ATTACK)
{
if (((Player*)this)->IsInFeralForm())
slot=EQUIPMENT_SLOT_END;
@@ -1647,12 +1649,12 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
}
// If usable, try to cast item spell
if(slot!=EQUIPMENT_SLOT_END)
- (((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), &damageInfo);
+ ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i), damageInfo);
}
}
// Do effect if any damage done to target
- if (damageInfo->procVictim & PROC_FLAG_TAKEN_ANY_DAMAGE)
+ if (damageInfo->damage)
{
// victim's damage shield
std::set<Aura*> alreadyDone;