diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d30da0f1daa..24f8d7d7ba0 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -55,6 +55,7 @@ #include "Vehicle.h" #include "Transports.h" #include "ScriptCalls.h" +#include "SpellId.h" #include <math.h> @@ -832,7 +833,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa he->duel->opponent->CombatStopWithPets(true); he->CombatStopWithPets(true); - he->CastSpell(he, SPELL_ID_DUEL_BEG, true); // beg + he->CastSpell(he, SPELL_GROVEL_7267, true); // beg he->DuelComplete(DUEL_WON); } } @@ -3273,10 +3274,10 @@ void Unit::_UpdateSpells( uint32 time ) void Unit::_UpdateAutoRepeatSpell() { //check "realtime" interrupts - if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_ID_AUTOSHOT) ) + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_AUTO_SHOT_75) ) { // cancel wand shoot - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; return; @@ -3329,7 +3330,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) { // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } @@ -3344,7 +3345,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) // it also does break autorepeat if not Auto Shot if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_ID_AUTOSHOT ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75 ) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); addUnitState(UNIT_STAT_CASTING); } break; @@ -3352,7 +3353,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Id != SPELL_ID_AUTOSHOT) + if (pSpell->m_spellInfo->Id != SPELL_AUTO_SHOT_75) { // generic autorepeats break generic non-delayed and channeled non-delayed spells InterruptSpell(CURRENT_GENERIC_SPELL,false); |