aboutsummaryrefslogtreecommitdiff
path: root/src/game/Unit.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index c6fd2e5c270..d37aa91373a 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10528,9 +10528,9 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
if(GetTypeId() != TYPEID_PLAYER)
{
// Set home position at place of engaging combat for escorted creatures
- //if(((Creature*)this)->IsAIEnabled)
- //if (((Creature *)this)->AI()->IsEscorted())
- ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+ if((((Creature*)this)->IsAIEnabled && ((Creature*)this)->AI()->IsEscorted()) || ((Creature*)this)->GetMotionMaster()->GetCurrentMovementGeneratorType() == WAYPOINT_MOTION_TYPE)
+ ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
+
if(enemy)
{
if(((Creature*)this)->IsAIEnabled)