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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp64
1 files changed, 54 insertions, 10 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 8bc70d365cd..92bf97e9e02 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -300,10 +300,41 @@ void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFl
transitTime = static_cast<uint32>(dist / speed + 0.5);
}
//float orientation = (float)atan2((double)dy, (double)dx);
- SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
+ SendMonsterMove(x, y, z, transitTime, player);
}
-void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
+void Unit::SendMonsterStop()
+{
+ WorldPacket data( SMSG_MONSTER_MOVE, (17 + GetPackGUID().size()) );
+ data.append(GetPackGUID());
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+ data << uint8(1);
+ SendMessageToSet(&data, true);
+}
+
+void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint32 Time, Player* player)
+{
+ WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
+ data.append(GetPackGUID());
+
+ data << GetPositionX() << GetPositionY() << GetPositionZ();
+ data << getMSTime();
+
+ data << uint8(0);
+ data << uint32((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
+
+ data << Time; // Time in between points
+ data << uint32(1); // 1 single waypoint
+ data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
+
+ if(player)
+ player->GetSession()->SendPacket(&data);
+ else
+ SendMessageToSet( &data, true );
+}
+
+/*void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
{
WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
data.append(GetPackGUID());
@@ -337,7 +368,7 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
}
//Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
- data << uint32(GetTypeId() == TYPEID_PLAYER ? MOVEMENTFLAG_WALK_MODE : MovementFlags);
+ data << uint32((MovementFlags & MOVEMENTFLAG_LEVITATING) ? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << Time; // Time in between points
data << uint32(1); // 1 single waypoint
@@ -347,9 +378,9 @@ void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 ty
player->GetSession()->SendPacket(&data);
else
SendMessageToSet( &data, true );
-}
+}*/
-void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
+void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end)
{
uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
@@ -361,13 +392,10 @@ void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uin
data << GetPositionY();
data << GetPositionZ();
- // unknown field - unrelated to orientation
- // seems to increment about 1000 for every 1.7 seconds
- // for now, we'll just use mstime
data << getMSTime();
data << uint8( 0 );
- data << uint32( MovementFlags );
+ data << uint32(((GetUnitMovementFlags() & MOVEMENTFLAG_LEVITATING) || isInFlight())? MOVEFLAG_FLY : MOVEFLAG_WALK);
data << uint32( traveltime );
data << uint32( pathSize );
data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
@@ -4150,6 +4178,22 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
}
}
}
+
+ // Unsummon summon as possessed creatures on spell cancel
+ if(caster->GetTypeId() == TYPEID_PLAYER)
+ {
+ for(int i = 0; i < 3; ++i)
+ {
+ if(AurSpellInfo->Effect[i] == SPELL_EFFECT_SUMMON &&
+ (AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED ||
+ AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED2 ||
+ AurSpellInfo->EffectMiscValueB[i] == SUMMON_TYPE_POSESSED3))
+ {
+ ((Player*)caster)->StopCastingCharm();
+ break;
+ }
+ }
+ }
}
}
@@ -11425,7 +11469,7 @@ void Unit::StopMoving()
// Relocate(GetPositionX(), GetPositionY(), z);
Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
- SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
+ SendMonsterStop();
// update position and orientation;
WorldPacket data;