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-rw-r--r--src/game/Unit.cpp22
1 files changed, 0 insertions, 22 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index d505cdab965..1afbcbc652b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3666,25 +3666,6 @@ int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_
return modifier;
}
-void Unit::SendAuraVisualForSelf(bool apply, uint32 id, uint8 effmask)
-{
- WorldPacket data(SMSG_AURA_UPDATE);
- data.append(GetPackGUID());
- // use always free 64+ slots
- data << uint8(MAX_AURAS);
- if (!apply)
- {
- data << uint32(0);
- SendMessageToSet(&data, true);
- return;
- }
- data << uint32(id);
- data << uint8(AFLAG_CASTER | AFLAG_POSITIVE | effmask);
- data << uint8(getLevel());
- data << uint8(1);
- SendMessageToSet(&data, true);
-}
-
bool Unit::AddAura(Aura *Aur, bool handleEffects)
{
// aura doesn't apply effects-return
@@ -4274,9 +4255,6 @@ bool Unit::HasAura(uint32 spellId, uint64 caster) const
//Special case for non existing spell
if (spellId==61988)
return HasAura(61987, caster) || HasAura(25771, caster);
- // Demonic Circle - special aura for client
- else if (spellId==62388)
- return HasAura(48018, caster);
if (Aura * aur = GetAura(spellId, caster))
return true;