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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 76d93255f34..3961e4601bf 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -13749,7 +13749,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
// Inform pets (if any) when player kills target)
if (this->GetTypeId() == TYPEID_PLAYER && ((Player*)this)->GetPet())
{
- Pet *pPet = ((Player *)this)->GetPet();
+ Pet *pPet = ((Player*)this)->GetPet();
if (pPet && pPet->isAlive() && pPet->isControlled())
pPet->AI()->KilledUnit(pVictim);
@@ -13779,7 +13779,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
if(player->RewardPlayerAndGroupAtKill(pVictim))
player->ProcDamageAndSpell(pVictim, PROC_FLAG_KILL, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
else
- player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED,PROC_EX_NONE, 0);
+ player->ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_KILLED, PROC_EX_NONE, 0);
}
// Proc auras on death - must be before aura/combat remove
@@ -13811,7 +13811,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
}
}
- if(!SpiritOfRedemption)
+ if (!SpiritOfRedemption)
{
DEBUG_LOG("SET JUST_DIED");
pVictim->setDeathState(JUST_DIED);
@@ -13823,10 +13823,10 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
{
// remember victim PvP death for corpse type and corpse reclaim delay
// at original death (not at SpiritOfRedemtionTalent timeout)
- ((Player*)pVictim)->SetPvPDeath(player!=NULL);
+ ((Player*)pVictim)->SetPvPDeath(player != NULL);
// only if not player and not controlled by player pet. And not at BG
- if ( (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || ( player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP) ) )
+ if ((durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) || (player && sWorld.getConfig(CONFIG_DURABILITY_LOSS_IN_PVP)))
{
DEBUG_LOG("We are dead, losing %u percent durability", sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH));
((Player*)pVictim)->DurabilityLossAll(sWorld.getRate(RATE_DURABILITY_LOSS_ON_DEATH),false);
@@ -13839,7 +13839,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
((Creature*)this)->AI()->KilledUnit(pVictim);
// last damage from non duel opponent or opponent controlled creature
- if(((Player*)pVictim)->duel)
+ if (((Player*)pVictim)->duel)
{
((Player*)pVictim)->duel->opponent->CombatStopWithPets(true);
((Player*)pVictim)->CombatStopWithPets(true);
@@ -13851,7 +13851,7 @@ void Unit::Kill(Unit *pVictim, bool durabilityLoss)
DEBUG_LOG("DealDamageNotPlayer");
Creature *cVictim = (Creature*)pVictim;
- if(!cVictim->isPet())
+ if (!cVictim->isPet())
{
cVictim->DeleteThreatList();
CreatureInfo const* cInfo = cVictim->GetCreatureInfo();