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Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r--src/game/Unit.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index df5334e3324..f6d54b488e3 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1439,12 +1439,12 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
switch (attackType)
{
case BASE_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT;
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;
damageInfo->HitInfo = HITINFO_NORMALSWING2;
break;
case OFF_ATTACK:
- damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MILEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
+ damageInfo->procAttacker = PROC_FLAG_SUCCESSFUL_MELEE_HIT | PROC_FLAG_SUCCESSFUL_OFFHAND_HIT;
damageInfo->procVictim = PROC_FLAG_TAKEN_MELEE_HIT;//|PROC_FLAG_TAKEN_OFFHAND_HIT // not used
damageInfo->HitInfo = HITINFO_LEFTSWING;
break;
@@ -2982,7 +2982,7 @@ SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool
if (reflectchance > 0 && roll_chance_i(reflectchance))
{
// Start triggers for remove charges if need (trigger only for victim, and mark as active spell)
- ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_TAKEN_NEGATIVE_SPELL_HIT, PROC_EX_REFLECT, 0, BASE_ATTACK, spell);
+ ProcDamageAndSpell(pVictim, PROC_FLAG_NONE, PROC_FLAG_SUCCESSFUL_DAMAGING_SPELL_HIT, PROC_EX_REFLECT, 1, BASE_ATTACK, spell);
return SPELL_MISS_REFLECT;
}
}
@@ -12834,6 +12834,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
// Remove charge (aura can be removed by triggers)
if(useCharges && takeCharges)
{
+ sLog.outError("%d, %d, %d", Id, procSpell? procSpell->Id : 0, procFlag);
i->aura->DropAuraCharge();
}
}
@@ -13480,7 +13481,7 @@ bool Unit::IsTriggeredAtSpellProcEvent(Unit *pVictim, Aura * aura, SpellEntry co
}
// Check spellProcEvent data requirements
- if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra))
+ if(!spellmgr.IsSpellProcEventCanTriggeredBy(spellProcEvent, EventProcFlag, procSpell, procFlag, procExtra, active))
return false;
// In most cases req get honor or XP from kill
if (EventProcFlag & PROC_FLAG_KILL && GetTypeId() == TYPEID_PLAYER)