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-rw-r--r--src/game/Unit.cpp56
1 files changed, 5 insertions, 51 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 11cc5b73899..24d1f3a3121 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -1793,51 +1793,9 @@ void Unit::CalculateMeleeDamage(Unit *pVictim, uint32 damage, CalcDamageInfo *da
damageInfo->HitInfo |= HITINFO_GLANCING;
damageInfo->TargetState = VICTIMSTATE_NORMAL;
damageInfo->procEx|=PROC_EX_NORMAL_HIT;
- float reducePercent = 1.0f; //damage factor
- // calculate base values and mods
- float baseLowEnd = 1.3;
- float baseHighEnd = 1.2;
- switch(getClass()) // lowering base values for casters
- {
- case CLASS_SHAMAN:
- case CLASS_PRIEST:
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- case CLASS_DRUID:
- baseLowEnd -= 0.7;
- baseHighEnd -= 0.3;
- break;
- }
-
- float maxLowEnd = 0.6;
- switch(getClass()) // upper for melee classes
- {
- case CLASS_WARRIOR:
- case CLASS_ROGUE:
- maxLowEnd = 0.91; //If the attacker is a melee class then instead the lower value of 0.91
- }
-
- // calculate values
- int32 diff = damageInfo->target->GetDefenseSkillValue() - GetWeaponSkillValue(damageInfo->attackType);
- float lowEnd = baseLowEnd - ( 0.05f * diff );
- float highEnd = baseHighEnd - ( 0.03f * diff );
-
- // apply max/min bounds
- if ( lowEnd < 0.01f ) //the low end must not go bellow 0.01f
- lowEnd = 0.01f;
- else if ( lowEnd > maxLowEnd ) //the smaller value of this and 0.6 is kept as the low end
- lowEnd = maxLowEnd;
-
- if ( highEnd < 0.2f ) //high end limits
- highEnd = 0.2f;
- if ( highEnd > 0.99f )
- highEnd = 0.99f;
-
- if(lowEnd > highEnd) // prevent negative range size
- lowEnd = highEnd;
-
- reducePercent = lowEnd + rand_norm() * ( highEnd - lowEnd );
-
+ int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
+ if (leveldif > 3) leveldif = 3;
+ float reducePercent = 1 - leveldif * 0.1f;
damageInfo->cleanDamage += damageInfo->damage-uint32(reducePercent * damageInfo->damage);
damageInfo->damage = uint32(reducePercent * damageInfo->damage);
break;
@@ -2690,15 +2648,12 @@ void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDama
void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
{
- if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
+ if(hasUnitState(UNIT_STAT_CANNOT_AUTOATTACK) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
return;
if (!pVictim->isAlive())
return;
- if(IsNonMeleeSpellCasted(false))
- return;
-
CombatStart(pVictim);
RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
@@ -9411,8 +9366,7 @@ bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
uint64 flags = spellInfo->SpellFamilyFlags;
if((family == 5 && flags == 256) || //Searing Pain
- (family == 6 && flags == 8192) || //Mind Blast
- (family == 11 && flags == 1048576)) //Earth Shock
+ (family == SPELLFAMILY_SHAMAN && flags == SPELLFAMILYFLAG_SHAMAN_FROST_SHOCK))
return true;
return false;