diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 30 |
1 files changed, 18 insertions, 12 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 25d50607e9a..78e8ece31bd 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -8564,11 +8564,14 @@ bool Unit::IsHostileTo(Unit const* unit) const //= PvP states // Green/Blue (can't attack) - if(pTester->GetTeam()==pTarget->GetTeam()) - return false; + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
+ { + if(pTester->GetTeam()==pTarget->GetTeam()) + return false; - // Red (can attack) if true, Blue/Yellow (can't attack) in another case - return pTester->IsPvP() && pTarget->IsPvP(); + // Red (can attack) if true, Blue/Yellow (can't attack) in another case + return pTester->IsPvP() && pTarget->IsPvP(); + } } // faction base cases @@ -8581,7 +8584,7 @@ bool Unit::IsHostileTo(Unit const* unit) const return true; // PvC forced reaction and reputation case - if(tester->GetTypeId() == TYPEID_PLAYER) + if(tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) { // forced reaction if(target_faction->faction) @@ -8596,7 +8599,7 @@ bool Unit::IsHostileTo(Unit const* unit) const } } // CvP forced reaction and reputation case - else if(target->GetTypeId() == TYPEID_PLAYER) + else if(target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) { // forced reaction if(tester_faction->faction) @@ -8676,11 +8679,14 @@ bool Unit::IsFriendlyTo(Unit const* unit) const //= PvP states // Green/Blue (non-attackable) - if(pTester->GetTeam()==pTarget->GetTeam()) - return true; + if (!pTester->HasAuraType(SPELL_AURA_MOD_FACTION) && !pTarget->HasAuraType(SPELL_AURA_MOD_FACTION))
+ { + if(pTester->GetTeam()==pTarget->GetTeam()) + return true; - // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) - return !pTarget->IsPvP(); + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) + return !pTarget->IsPvP(); + } } // faction base cases @@ -8693,7 +8699,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const return false; // PvC forced reaction and reputation case - if (tester->GetTypeId() == TYPEID_PLAYER) + if (tester->GetTypeId() == TYPEID_PLAYER && !tester->HasAuraType(SPELL_AURA_MOD_FACTION)) { // forced reaction if (target_faction->faction) @@ -8708,7 +8714,7 @@ bool Unit::IsFriendlyTo(Unit const* unit) const } } // CvP forced reaction and reputation case - else if (target->GetTypeId() == TYPEID_PLAYER) + else if (target->GetTypeId() == TYPEID_PLAYER && !target->HasAuraType(SPELL_AURA_MOD_FACTION)) { // forced reaction if (tester_faction->faction) |