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-rw-r--r--src/game/Unit.cpp23
1 files changed, 17 insertions, 6 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f0c16365606..fdd2816d8c9 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10653,6 +10653,14 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
if (itr->type == spellInfo->Mechanic)
return true;
}
+
+ for (int i=0;i<3;++i)
+ {
+ // State/effect immunities applied by aura expect full spell immunity
+ // However function also check for mechanic, so ignore that for now
+ if (IsImmunedToSpellEffect(spellInfo, i, false))
+ return true;
+ }
if (spellInfo->Id != 42292 && spellInfo->Id !=59752)
{
@@ -10667,7 +10675,7 @@ bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo)
return false;
}
-bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) const
+bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index, bool checkMechanic) const
{
if (!spellInfo)
return false;
@@ -10678,12 +10686,15 @@ bool Unit::IsImmunedToSpellEffect(SpellEntry const* spellInfo, uint32 index) con
if (itr->type == effect)
return true;
- if (uint32 mechanic = spellInfo->EffectMechanic[index])
+ if (checkMechanic)
{
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if (itr->type == spellInfo->EffectMechanic[index])
- return true;
+ if (uint32 mechanic = spellInfo->EffectMechanic[index])
+ {
+ SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
+ for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
+ if (itr->type == spellInfo->EffectMechanic[index])
+ return true;
+ }
}
if (uint32 aura = spellInfo->EffectApplyAuraName[index])