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-rw-r--r--src/game/Unit.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index f9aa1a964c0..4ab2f05dc49 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -785,7 +785,13 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
Player *killer = ((Player*)this);
Player *killed = ((Player*)pVictim);
- Script->OnPVPKill(killer, killed);
+ killer->GetSession()->HandleOnPVPKill(killed);
+ }
+ if (pVictim->GetTypeId() == TYPEID_UNIT && this->GetTypeId() == TYPEID_PLAYER)
+ {
+ Player *killer = ((Player*)this);
+ Creature *pCreature = ((Creature*)pVictim);
+ killer->GetSession()->HandleOnCreatureKill(pCreature);
}
}
else // if (health <= damage)