diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 21 |
1 files changed, 16 insertions, 5 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index d44e9343f77..2605f760faf 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1701,6 +1701,10 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff // Need remove expired auras after bool existExpired = false; TriggeredSpellInfoVct triggeredSpells; + + // Incanter's Absorption, for converting to spell power + int32 incanterAbsorption = 0; + // absorb without mana cost AuraEffectList const& vSchoolAbsorb = pVictim->GetAuraEffectsByType(SPELL_AURA_SCHOOL_ABSORB); for (AuraEffectList::const_iterator i = vSchoolAbsorb.begin(); i != vSchoolAbsorb.end() && RemainingDamage > 0; ++i) @@ -1950,6 +1954,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff RemainingDamage -= currentAbsorb; + // Fire Ward or Frost Ward or Ice Barrier (or Mana Shield) + // for Incanter's Absorption converting to spell power + if (spellProto->SpellFamilyName == SPELLFAMILY_MAGE && spellProto->SpellFamilyFlags[2] & 0x000008) + incanterAbsorption += currentAbsorb; + // Reduce shield amount (*i)->SetAmount((*i)->GetAmount() -currentAbsorb); // Need remove it later @@ -2015,6 +2024,11 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); } + // Mana Shield (or Fire Ward or Frost Ward or Ice Barrier) + // for Incanter's Absorption converting to spell power + if ((*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_MAGE && (*i)->GetSpellProto()->SpellFamilyFlags[2] & 0x000008) + incanterAbsorption += currentAbsorb; + (*i)->SetAmount((*i)->GetAmount()-currentAbsorb); if ((*i)->GetAmount() <= 0) { @@ -2137,7 +2151,8 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff *absorb = RemainingDamage > 0 ? (damage - RemainingDamage - *resist) : (damage - *resist); - if (*absorb) + // Incanter's Absorption, if have affective absorbing + if (incanterAbsorption) { // Incanter's Absorption // TODO: move this code to procflag @@ -2151,10 +2166,6 @@ void Unit::CalcAbsorbResist(Unit *pVictim, SpellSchoolMask schoolMask, DamageEff current_dmg += bonusEff->GetAmount(); int32 new_dmg = (int32)*absorb * aurEff->GetAmount() / 100; - int32 max_dmg = (int32)pVictim->GetMaxHealth() * 5 / 100; - // Do not apply more auras if more than 5% hp - if (current_dmg + new_dmg > max_dmg) - new_dmg = max_dmg - current_dmg; if (new_dmg > 0) pVictim->CastCustomSpell(pVictim, 44413, &new_dmg, NULL, NULL, true); } |