diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 70c469f1b29..5929f774f1f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6731,6 +6731,42 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger CastCustomSpell(this,45470,&heal,NULL,NULL,true); return true; } + // Sudden Doom + if (dummySpell->SpellIconID == 1939 && GetTypeId() == TYPEID_PLAYER) + { + SpellChainNode const* chain = NULL; + // get highest rank of the Death Coil spell + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + // check if shown in spell book + if(!itr->second->active || itr->second->disabled || itr->second->state == PLAYERSPELL_REMOVED) + continue; + + SpellEntry const *spellProto = sSpellStore.LookupEntry(itr->first); + if (!spellProto) + continue; + + if (spellProto->SpellFamilyName == SPELLFAMILY_DEATHKNIGHT + && spellProto->SpellFamilyFlags[0] & 0x2000) + { + SpellChainNode const* newChain = spellmgr.GetSpellChainNode(itr->first); + + // No chain entry or entry lower than found entry + if (!chain || !newChain || (chain->rank < newChain->rank)) + { + triggered_spell_id = itr->first; + chain = newChain; + } + else + continue; + // Found spell is last in chain - do not need to look more + // Optimisation for most common case + if (chain && chain->last == itr->first) + break; + } + } + } break; } case SPELLFAMILY_POTION: |