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-rw-r--r--src/game/Unit.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 414c0afa836..6dcc96500cc 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -46,6 +46,7 @@
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Path.h"
+#include "CreatureGroups.h"
#include <math.h>
@@ -9686,6 +9687,10 @@ void Unit::CombatStart(Unit* target)
if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED))
target->SetStandState(PLAYER_STATE_NONE);
+ //Call creature group update
+ if(GetTypeId()==TYPEID_UNIT && ((Creature *)this)->GetFormationID())
+ CreatureGroupHolder[((Creature *)this)->GetFormationID()]->MemberHasAttacked(((Creature *)this));
+
if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)target)->HasReactState(REACT_PASSIVE) && ((Creature*)target)->AI())
{