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-rw-r--r--src/game/Unit.cpp24
1 files changed, 8 insertions, 16 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 47bb7307a2b..609aef6df02 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3809,22 +3809,18 @@ bool Unit::AddAura(Aura *Aur, bool handleEffects)
SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
- // passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
+ // passive and persistent and Incanter's Absorption auras can stack with themselves any number of times
+ if (!Aur->IsPassive() && !Aur->IsPersistent() && aurSpellInfo->Id != 44413)
{
// find current aura from spell and change it's stackamount
if (Aura * foundAura = GetAura(aurSpellInfo->Id, Aur->GetCasterGUID()))
{
- // hack for Incanter's Absorption
- if (aurSpellInfo->Id != 44413)
- {
- if(aurSpellInfo->StackAmount && foundAura->GetStackAmount() < aurSpellInfo->StackAmount)
- foundAura->SetStackAmount(foundAura->GetStackAmount()+1);
- else
- foundAura->RefreshAura();
- delete Aur;
- return false;
- }
+ uint8 stackAmount = foundAura->GetStackAmount() + 1;
+ if (stackAmount > aurSpellInfo->StackAmount)
+ stackAmount = aurSpellInfo->StackAmount;
+ Aur->SetStackAmount(stackAmount);
+ RemoveAura(foundAura, AURA_REMOVE_BY_STACK);
+ return true;
}
}
@@ -3915,10 +3911,6 @@ bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
uint32 i_spellId = i_spellProto->Id;
bool sameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
- // Incanter's Absorption, has been checked in refresh part
- if(i_spellId == spellId && sameCaster)
- continue;
-
if(IsPassiveSpell(i_spellId))
{
// passive non-stackable spells not stackable only for same caster