diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 15 |
1 files changed, 8 insertions, 7 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c2c139fcc78..d44e9343f77 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -6869,7 +6869,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger return false; } - int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry, 1, windfurySpellEntry->EffectBasePoints[1], pVictim); + int32 extra_attack_power = CalculateSpellDamage(pVictim, windfurySpellEntry, 1); // Value gained from additional AP basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); @@ -7378,7 +7378,7 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger else continue; - basepoints0 = CalculateSpellDamage(procSpell,i,procSpell->EffectBasePoints[i],this) * 0.4f; + basepoints0 = CalculateSpellDamage(this, procSpell,i) * 0.4f; CastCustomSpell(this,triggered_spell_id,&basepoints0,NULL,NULL,true,NULL,triggeredByAura); } return true; @@ -7787,7 +7787,7 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig { if ((*i)->GetMiscValue() == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) { - int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + int32 value2 = CalculateSpellDamage(this, (*i)->GetSpellProto(),2); basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; // Drain Soul CastCustomSpell(this, 18371, &basepoints0, NULL, NULL, true, castItem, triggeredByAura); @@ -9719,7 +9719,7 @@ uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint3 // effect 1 m_amount int32 maxPercent = (*i)->GetAmount(); // effect 0 m_amount - int32 stepPercent = CalculateSpellDamage((*i)->GetSpellProto(), 0, (*i)->GetSpellProto()->EffectBasePoints[0], this); + int32 stepPercent = CalculateSpellDamage(this, (*i)->GetSpellProto(), 0); // count affliction effects and calc additional damage in percentage int32 modPercent = 0; AuraApplicationMap const &victimAuras = pVictim->GetAppliedAuras(); @@ -12230,7 +12230,7 @@ int32 Unit::ApplyEffectModifiers(SpellEntry const* spellProto, uint8 effect_inde return value; } -int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* /*target*/) +int32 Unit::CalculateSpellDamage(Unit const* target, SpellEntry const* spellProto, uint8 effect_index, int32 const* effBasePoints) { int32 level = int32(getLevel()); if (level > int32(spellProto->maxLevel) && spellProto->maxLevel > 0) @@ -12240,12 +12240,13 @@ int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_inde level -= int32(spellProto->spellLevel); float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; - int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); + int32 basePoints = effBasePoints ? *effBasePoints - 1 : spellProto->EffectBasePoints[effect_index]; + basePoints += int32(level * basePointsPerLevel); int32 randomPoints = int32(spellProto->EffectDieSides[effect_index]); switch(randomPoints) { - case 0: break; // not used + case 0: // not used case 1: basePoints += 1; break; // range 1..1 default: // range can have positive (1..rand) and negative (rand..1) values, so order its for irand |