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-rw-r--r--src/game/Unit.cpp208
1 files changed, 150 insertions, 58 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index bb2f8e98f4b..e36c25883d4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -413,7 +413,7 @@ void Unit::resetAttackTimer(WeaponAttackType type)
m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
}
-bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
+bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const
{
if (!obj || !IsInMap(obj)) return false;
@@ -428,7 +428,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const
return distsq < maxdist * maxdist;
}
-bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const
+bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const
{
if (!obj || !IsInMap(obj)) return false;
@@ -535,10 +535,15 @@ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
}
}
-uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb)
{
if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return 0;
+ {
+ if(absorb)
+ absorb += damage;
+ damage = 0;
+ return;
+ }
//You don't lose health from damage taken from another player while in a sanctuary
//You still see it in the combat log though
@@ -546,14 +551,30 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa
{
const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
- return 0;
+ {
+ if(absorb)
+ absorb += damage;
+ damage = 0;
+ }
}
+ uint32 originalDamage = damage;
+
+ //Script Event damage Deal
+ //if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI())
+ // ((Creature *)this)->AI()->DamageDeal(pVictim, damage);
//Script Event damage taken
if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled )
- {
((Creature *)pVictim)->AI()->DamageTaken(this, damage);
+ if(absorb && originalDamage > damage)
+ absorb += (originalDamage - damage);
+}
+
+uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
+{
+ if( pVictim->GetTypeId()== TYPEID_UNIT)
+ {
// Set tagging
if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet())
{
@@ -1203,6 +1224,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage
SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask);
damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
return damageInfo.damage;
@@ -1706,6 +1728,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss)
//CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
//damage-=absorb + resist;
+ pVictim->DealDamageMods(this,damage,NULL);
+
WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4));
data << uint64(pVictim->GetGUID());
data << uint64(GetGUID());
@@ -2085,8 +2109,12 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
int32 canabsorb = caster->GetHealth();
if (canabsorb < absorbed)
absorbed = canabsorb;
- DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false);
+
RemainingDamage -= absorbed;
+
+ uint32 ab_damage = absorbed;
+ DealDamageMods(caster,ab_damage,NULL);
+ DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false);
continue;
}
break;
@@ -2195,10 +2223,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
RemainingDamage -= currentAbsorb;
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
- CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
+ uint32 splitted = currentAbsorb;
+ uint32 splitted_absorb = 0;
+ DealDamageMods(caster,splitted,&splitted_absorb);
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false);
+
+ CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
+ DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
}
AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
@@ -2215,11 +2248,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe
if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
continue;
- int32 splitted = int32(RemainingDamage * (*i)->GetAmount() / 100.0f);
+ uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f);
- RemainingDamage -= splitted;
+ RemainingDamage -= int32(splitted);
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
+ uint32 split_absorb = 0;
+ DealDamageMods(caster,splitted,&split_absorb);
+
+ SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false);
CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
@@ -2354,6 +2390,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex
CalcDamageInfo damageInfo;
CalculateMeleeDamage(pVictim, 0, &damageInfo, attType);
// Send log damage message to client
+ DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb);
SendAttackStateUpdate(&damageInfo);
ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType);
DealMeleeDamage(&damageInfo,true);
@@ -2775,7 +2812,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
return SPELL_MISS_NONE;
// Ranged attack cannot be parry/dodge only deflect
- if (attType == RANGED_ATTACK)
+ // Check damage class instead of attack type to correctly handle judgements
+ // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class
+ if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
{
// only if in front
if (pVictim->HasInArc(M_PI,this))
@@ -3526,7 +3565,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
return NULL;
}
-bool Unit::isInFront(Unit const* target, float distance, float arc) const
+bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
}
@@ -3536,7 +3575,7 @@ void Unit::SetInFront(Unit const* target)
SetOrientation(GetAngle(target));
}
-bool Unit::isInBack(Unit const* target, float distance, float arc) const
+bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
{
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
@@ -4272,7 +4311,7 @@ bool Unit::HasAura(Aura * aur) const
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
if (Aura * aur = GetAura(spellId, caster))
- return bool(aur->HasEffect(effIndex));
+ return aur->HasEffect(effIndex);
return false;
}
@@ -4486,38 +4525,32 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log)
data.append(log->target->GetPackGUID());
data.append(log->attacker->GetPackGUID());
data << uint32(log->SpellID);
- data << uint32(log->damage); //damage amount
+ data << uint32(log->damage); // damage amount
data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth());
- data << uint8 (log->schoolMask); //damage school
- data << uint32(log->absorb); //AbsorbedDamage
- data << uint32(log->resist); //resist
- data << uint8 (log->phusicalLog); // damsge type? flag
- data << uint8 (log->unused); //unused
- data << uint32(log->blocked); //blocked
+ //data << uint32(log->overkill); // overkill
+ data << uint8 (log->schoolMask); // damage school
+ data << uint32(log->absorb); // AbsorbedDamage
+ data << uint32(log->resist); // resist
+ data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
+ data << uint8 (log->unused); // unused
+ data << uint32(log->blocked); // blocked
data << uint32(log->HitInfo);
- data << uint8 (0); // flag to use extend data
+ data << uint8 (0); // flag to use extend data
SendMessageToSet( &data, true );
}
void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
{
- sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
- data.append(target->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- int32 damageDone = Damage-AbsorbedDamage-Resist-Blocked;
- data << uint32(damageDone);
- data << uint32(int32 (target->GetHealth()-damageDone ) >0 ? 0 : damageDone - target->GetHealth());// wotlk
- data << uint8(damageSchoolMask); // spell school
- data << uint32(AbsorbedDamage); // AbsorbedDamage
- data << uint32(Resist); // resist
- data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
- data << uint8(0); // unk isFromAura
- data << uint32(Blocked); // blocked
- data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
- data << uint8(0); // isDebug?
- SendMessageToSet( &data, true );
+ SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask);
+ log.damage = Damage-AbsorbedDamage-Resist-Blocked;
+ log.absorb = AbsorbedDamage;
+ log.resist = Resist;
+ log.physicalLog = PhysicalDamage;
+ log.blocked = Blocked;
+ log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6;
+ if(CriticalHit)
+ log.HitInfo |= SPELL_HIT_TYPE_CRIT;
+ SendSpellNonMeleeDamageLog(&log);
}
void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell)
@@ -5301,6 +5334,25 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
CastSpell(this, 28682, true, castItem, triggeredByAura);
return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns
}
+ // Glyph of Ice Block
+ case 56372:
+ {
+ if(GetTypeId() != TYPEID_PLAYER)
+ return false;
+
+ SpellCooldowns SpellCDs = ((Player*)this)->GetSpellCooldowns();
+ // remove cooldowns on all ranks of Frost Nova
+ for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++)
+ {
+ SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first);
+ // Frost Nova
+ if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040)
+ {
+ ((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true);
+ }
+ }
+ break;
+ }
}
break;
}
@@ -5579,6 +5631,31 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
triggered_spell_id = 56160;
break;
}
+ // Glyph of Prayer of Healing
+ case 55680:
+ {
+ triggered_spell_id = 56161;
+
+ SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id);
+ if(!GoPoH)
+ return false;
+
+ int EffIndex = 0;
+ for(int i = 0; i < MAX_SPELL_EFFECTS; i++)
+ {
+ if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA)
+ {
+ EffIndex = i;
+ break;
+ }
+ }
+ int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex];
+ if(!tickcount)
+ return false;
+
+ basepoints0 = damage * triggerAmount / tickcount / 100;
+ break;
+ }
// Improved Shadowform
case 47570:
case 47569:
@@ -6750,6 +6827,9 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig
// Set trigger spell id, target, custom basepoints
uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
+ if(procSpell && procSpell->Id == trigger_spell_id)
+ return false;
+
Unit* target = NULL;
int32 basepoints0 = 0;
@@ -9918,7 +9998,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy)
((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation());
if(enemy)
{
- if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled)
+ if(((Creature*)this)->IsAIEnabled)
((Creature*)this)->AI()->EnterCombat(enemy);
if(((Creature*)this)->GetFormation())
((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy);
@@ -11579,11 +11659,14 @@ void CharmInfo::InitPossessCreateSpells()
{
for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
{
- uint32 spellid = ((Creature*)m_unit)->m_spells[i];
- if(IsPassiveSpell(spellid))
- m_unit->CastSpell(m_unit, spellid, true);
+ uint32 spellId = ((Creature*)m_unit)->m_spells[i];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+ if(IsPassiveSpell(spellId))
+ m_unit->CastSpell(m_unit, spellId, true);
else
- AddSpellToAB(0, spellid, ACT_DISABLED);
+ AddSpellToAB(0, spellId, ACT_DISABLED);
}
}
}
@@ -11601,6 +11684,10 @@ void CharmInfo::InitCharmCreateSpells()
for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x)
{
uint32 spellId = ((Creature*)m_unit)->m_spells[x];
+ SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
+ if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD)
+ spellId = 0;
+
m_charmspells[x].spellId = spellId;
if(!spellId)
@@ -11615,7 +11702,6 @@ void CharmInfo::InitCharmCreateSpells()
{
ActiveStates newstate;
bool onlyselfcast = true;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
if(!spellInfo) onlyselfcast = false;
for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
@@ -11925,6 +12011,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask);
uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE);
CalculateSpellDamageTaken(&damageInfo, damage, spellInfo);
+ DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb);
SendSpellNonMeleeDamageLog(&damageInfo);
DealSpellDamage(&damageInfo, true);
break;
@@ -12166,6 +12253,13 @@ void Unit::StopMoving()
SendMessageToSet(&data,false);
}
+void Unit::SendMovementFlagUpdate()
+{
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
/*
void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
{
@@ -13574,16 +13668,14 @@ void Unit::AddAura(uint32 spellId, Unit* target)
target->AddAura(Aur);
}
-Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * basePoints)
+Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints)
{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo || !caster)
- return NULL;
-
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
- Aura * aur = GetAura(spellId, caster->GetGUID());
+ sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex);
+
+ Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
if (aur)
{
@@ -13600,10 +13692,10 @@ Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 *
aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster);
}
else
- {
aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster);
- }
- AddAura(aur);
+
+ if(!AddAura(aur))
+ return NULL;
}
return aur;
}
@@ -13901,7 +13993,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca
DestroyForNearbyPlayers();
GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation);
- ObjectAccessor::UpdateObjectVisibility(this);
+ //ObjectAccessor::UpdateObjectVisibility(this);
//WorldPacket data;
// Work strange for many spells: triggered active mover set for targeted player to creature