diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 208 |
1 files changed, 150 insertions, 58 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index bb2f8e98f4b..e36c25883d4 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -413,7 +413,7 @@ void Unit::resetAttackTimer(WeaponAttackType type) m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); } -bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const +bool Unit::IsWithinCombatRange(const Unit *obj, float dist2compare) const { if (!obj || !IsInMap(obj)) return false; @@ -428,7 +428,7 @@ bool Unit::IsWithinCombatRange(Unit *obj, float dist2compare) const return distsq < maxdist * maxdist; } -bool Unit::IsWithinMeleeRange(Unit *obj, float dist) const +bool Unit::IsWithinMeleeRange(const Unit *obj, float dist) const { if (!obj || !IsInMap(obj)) return false; @@ -535,10 +535,15 @@ void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) } } -uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +void Unit::DealDamageMods(Unit *pVictim, uint32 &damage, uint32* absorb) { if (!pVictim->isAlive() || pVictim->hasUnitState(UNIT_STAT_UNATTACKABLE) || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) - return 0; + { + if(absorb) + absorb += damage; + damage = 0; + return; + } //You don't lose health from damage taken from another player while in a sanctuary //You still see it in the combat log though @@ -546,14 +551,30 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa { const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary - return 0; + { + if(absorb) + absorb += damage; + damage = 0; + } } + uint32 originalDamage = damage; + + //Script Event damage Deal + //if( GetTypeId()== TYPEID_UNIT && ((Creature *)this)->AI()) + // ((Creature *)this)->AI()->DamageDeal(pVictim, damage); //Script Event damage taken if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->IsAIEnabled ) - { ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + if(absorb && originalDamage > damage) + absorb += (originalDamage - damage); +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + if( pVictim->GetTypeId()== TYPEID_UNIT) + { // Set tagging if(!pVictim->HasFlag(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_OTHER_TAGGER) && !((Creature*)pVictim)->isPet()) { @@ -1203,6 +1224,7 @@ uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage SpellNonMeleeDamage damageInfo(this, pVictim, spellInfo->Id, spellInfo->SchoolMask); damage = SpellDamageBonus(pVictim, spellInfo, damage, SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); return damageInfo.damage; @@ -1706,6 +1728,8 @@ void Unit::DealMeleeDamage(CalcDamageInfo *damageInfo, bool durabilityLoss) //CalcAbsorbResist(pVictim, SpellSchools(spellProto->School), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); //damage-=absorb + resist; + pVictim->DealDamageMods(this,damage,NULL); + WorldPacket data(SMSG_SPELLDAMAGESHIELD,(8+8+4+4+4+4)); data << uint64(pVictim->GetGUID()); data << uint64(GetGUID()); @@ -2085,8 +2109,12 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe int32 canabsorb = caster->GetHealth(); if (canabsorb < absorbed) absorbed = canabsorb; - DealDamage(caster, absorbed, NULL, damagetype, schoolMask, 0, false); + RemainingDamage -= absorbed; + + uint32 ab_damage = absorbed; + DealDamageMods(caster,ab_damage,NULL); + DealDamage(caster, ab_damage, NULL, damagetype, schoolMask, 0, false); continue; } break; @@ -2195,10 +2223,15 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe RemainingDamage -= currentAbsorb; - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false); - CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL); - DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + uint32 splitted = currentAbsorb; + uint32 splitted_absorb = 0; + DealDamageMods(caster,splitted,&splitted_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, splitted_absorb, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); } AuraEffectList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); @@ -2215,11 +2248,14 @@ void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffe if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) continue; - int32 splitted = int32(RemainingDamage * (*i)->GetAmount() / 100.0f); + uint32 splitted = uint32(RemainingDamage * (*i)->GetAmount() / 100.0f); - RemainingDamage -= splitted; + RemainingDamage -= int32(splitted); - SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false); + uint32 split_absorb = 0; + DealDamageMods(caster,splitted,&split_absorb); + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, split_absorb, 0, false, 0, false); CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); @@ -2354,6 +2390,7 @@ void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool ex CalcDamageInfo damageInfo; CalculateMeleeDamage(pVictim, 0, &damageInfo, attType); // Send log damage message to client + DealDamageMods(pVictim,damageInfo.damage,&damageInfo.absorb); SendAttackStateUpdate(&damageInfo); ProcDamageAndSpell(damageInfo.target, damageInfo.procAttacker, damageInfo.procVictim, damageInfo.procEx, damageInfo.damage, damageInfo.attackType); DealMeleeDamage(&damageInfo,true); @@ -2775,7 +2812,9 @@ SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) return SPELL_MISS_NONE; // Ranged attack cannot be parry/dodge only deflect - if (attType == RANGED_ATTACK) + // Check damage class instead of attack type to correctly handle judgements + // - they are meele, but can't be dodged/parried/deflected because of ranged dmg class + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) { // only if in front if (pVictim->HasInArc(M_PI,this)) @@ -3526,7 +3565,7 @@ Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const return NULL; } -bool Unit::isInFront(Unit const* target, float distance, float arc) const +bool Unit::isInFrontInMap(Unit const* target, float distance, float arc) const { return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); } @@ -3536,7 +3575,7 @@ void Unit::SetInFront(Unit const* target) SetOrientation(GetAngle(target)); } -bool Unit::isInBack(Unit const* target, float distance, float arc) const +bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const { return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); } @@ -4272,7 +4311,7 @@ bool Unit::HasAura(Aura * aur) const bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const { if (Aura * aur = GetAura(spellId, caster)) - return bool(aur->HasEffect(effIndex)); + return aur->HasEffect(effIndex); return false; } @@ -4486,38 +4525,32 @@ void Unit::SendSpellNonMeleeDamageLog(SpellNonMeleeDamage *log) data.append(log->target->GetPackGUID()); data.append(log->attacker->GetPackGUID()); data << uint32(log->SpellID); - data << uint32(log->damage); //damage amount + data << uint32(log->damage); // damage amount data << uint32(int32 (log->target->GetHealth()-log->damage ) >0 ? 0 : log->damage - log->target->GetHealth()); - data << uint8 (log->schoolMask); //damage school - data << uint32(log->absorb); //AbsorbedDamage - data << uint32(log->resist); //resist - data << uint8 (log->phusicalLog); // damsge type? flag - data << uint8 (log->unused); //unused - data << uint32(log->blocked); //blocked + //data << uint32(log->overkill); // overkill + data << uint8 (log->schoolMask); // damage school + data << uint32(log->absorb); // AbsorbedDamage + data << uint32(log->resist); // resist + data << uint8 (log->physicalLog); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8 (log->unused); // unused + data << uint32(log->blocked); // blocked data << uint32(log->HitInfo); - data << uint8 (0); // flag to use extend data + data << uint8 (0); // flag to use extend data SendMessageToSet( &data, true ); } void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit) { - sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG"); - WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size - data.append(target->GetPackGUID()); - data.append(GetPackGUID()); - data << uint32(SpellID); - int32 damageDone = Damage-AbsorbedDamage-Resist-Blocked; - data << uint32(damageDone); - data << uint32(int32 (target->GetHealth()-damageDone ) >0 ? 0 : damageDone - target->GetHealth());// wotlk - data << uint8(damageSchoolMask); // spell school - data << uint32(AbsorbedDamage); // AbsorbedDamage - data << uint32(Resist); // resist - data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name - data << uint8(0); // unk isFromAura - data << uint32(Blocked); // blocked - data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster? - data << uint8(0); // isDebug? - SendMessageToSet( &data, true ); + SpellNonMeleeDamage log(this,target,SpellID,damageSchoolMask); + log.damage = Damage-AbsorbedDamage-Resist-Blocked; + log.absorb = AbsorbedDamage; + log.resist = Resist; + log.physicalLog = PhysicalDamage; + log.blocked = Blocked; + log.HitInfo = SPELL_HIT_TYPE_UNK1 | SPELL_HIT_TYPE_UNK3 | SPELL_HIT_TYPE_UNK6; + if(CriticalHit) + log.HitInfo |= SPELL_HIT_TYPE_CRIT; + SendSpellNonMeleeDamageLog(&log); } void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 procExtra, uint32 amount, WeaponAttackType attType, SpellEntry const *procSpell) @@ -5301,6 +5334,25 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger CastSpell(this, 28682, true, castItem, triggeredByAura); return (procEx & PROC_EX_CRITICAL_HIT);// charge update only at crit hits, no hidden cooldowns } + // Glyph of Ice Block + case 56372: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + SpellCooldowns SpellCDs = ((Player*)this)->GetSpellCooldowns(); + // remove cooldowns on all ranks of Frost Nova + for(SpellCooldowns::const_iterator itr = SpellCDs.begin(); itr != SpellCDs.end(); itr++) + { + SpellEntry const* SpellCDs_entry = sSpellStore.LookupEntry(itr->first); + // Frost Nova + if(SpellCDs_entry && SpellCDs_entry->SpellFamilyName == SPELLFAMILY_MAGE && SpellCDs_entry->SpellFamilyFlags[0] & 0x00000040) + { + ((Player*)this)->RemoveSpellCooldown(SpellCDs_entry->Id, true); + } + } + break; + } } break; } @@ -5579,6 +5631,31 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger triggered_spell_id = 56160; break; } + // Glyph of Prayer of Healing + case 55680: + { + triggered_spell_id = 56161; + + SpellEntry const* GoPoH = sSpellStore.LookupEntry(triggered_spell_id); + if(!GoPoH) + return false; + + int EffIndex = 0; + for(int i = 0; i < MAX_SPELL_EFFECTS; i++) + { + if(GoPoH->Effect[i] == SPELL_EFFECT_APPLY_AURA) + { + EffIndex = i; + break; + } + } + int32 tickcount = GetSpellMaxDuration(GoPoH) / GoPoH->EffectAmplitude[EffIndex]; + if(!tickcount) + return false; + + basepoints0 = damage * triggerAmount / tickcount / 100; + break; + } // Improved Shadowform case 47570: case 47569: @@ -6750,6 +6827,9 @@ bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, AuraEffect* trig // Set trigger spell id, target, custom basepoints uint32 trigger_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + if(procSpell && procSpell->Id == trigger_spell_id) + return false; + Unit* target = NULL; int32 basepoints0 = 0; @@ -9918,7 +9998,7 @@ void Unit::SetInCombatState(bool PvP, Unit* enemy) ((Creature*)this)->SetHomePosition(GetPositionX(), GetPositionY(), GetPositionZ(), GetOrientation()); if(enemy) { - if(!((Creature*)this)->HasReactState(REACT_PASSIVE) && ((Creature*)this)->IsAIEnabled) + if(((Creature*)this)->IsAIEnabled) ((Creature*)this)->AI()->EnterCombat(enemy); if(((Creature*)this)->GetFormation()) ((Creature*)this)->GetFormation()->MemberAttackStart((Creature*)this, enemy); @@ -11579,11 +11659,14 @@ void CharmInfo::InitPossessCreateSpells() { for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) { - uint32 spellid = ((Creature*)m_unit)->m_spells[i]; - if(IsPassiveSpell(spellid)) - m_unit->CastSpell(m_unit, spellid, true); + uint32 spellId = ((Creature*)m_unit)->m_spells[i]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + if(IsPassiveSpell(spellId)) + m_unit->CastSpell(m_unit, spellId, true); else - AddSpellToAB(0, spellid, ACT_DISABLED); + AddSpellToAB(0, spellId, ACT_DISABLED); } } } @@ -11601,6 +11684,10 @@ void CharmInfo::InitCharmCreateSpells() for(uint32 x = 0; x < MAX_SPELL_CHARM; ++x) { uint32 spellId = ((Creature*)m_unit)->m_spells[x]; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(spellInfo && spellInfo->Attributes & SPELL_ATTR_CASTABLE_WHILE_DEAD) + spellId = 0; + m_charmspells[x].spellId = spellId; if(!spellId) @@ -11615,7 +11702,6 @@ void CharmInfo::InitCharmCreateSpells() { ActiveStates newstate; bool onlyselfcast = true; - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); if(!spellInfo) onlyselfcast = false; for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away @@ -11925,6 +12011,7 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag SpellNonMeleeDamage damageInfo(this, pTarget, spellInfo->Id, spellInfo->SchoolMask); uint32 damage = SpellDamageBonus(pTarget, spellInfo, triggeredByAura->GetAmount(), SPELL_DIRECT_DAMAGE); CalculateSpellDamageTaken(&damageInfo, damage, spellInfo); + DealDamageMods(damageInfo.target,damageInfo.damage,&damageInfo.absorb); SendSpellNonMeleeDamageLog(&damageInfo); DealSpellDamage(&damageInfo, true); break; @@ -12166,6 +12253,13 @@ void Unit::StopMoving() SendMessageToSet(&data,false); } +void Unit::SendMovementFlagUpdate() +{ + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data, false); +} + /* void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) { @@ -13574,16 +13668,14 @@ void Unit::AddAura(uint32 spellId, Unit* target) target->AddAura(Aur); } -Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * basePoints) +Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* caster, int32 * basePoints) { - SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); - if(!spellInfo || !caster) - return NULL; - // can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect //assert (!IsPassiveSpell(spellInfo)); - Aura * aur = GetAura(spellId, caster->GetGUID()); + sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex); + + Aura *aur = GetAura(spellInfo->Id, caster->GetGUID()); if (aur) { @@ -13600,10 +13692,10 @@ Aura * Unit::AddAuraEffect(uint32 spellId, uint8 effIndex, Unit* caster, int32 * aur = new Aura(spellInfo, 1<<effIndex, amount, this ,caster); } else - { aur = new Aura(spellInfo, 1<<effIndex, NULL, this ,caster); - } - AddAura(aur); + + if(!AddAura(aur)) + return NULL; } return aur; } @@ -13901,7 +13993,7 @@ void Unit::NearTeleportTo( float x, float y, float z, float orientation, bool ca DestroyForNearbyPlayers(); GetMap()->CreatureRelocation((Creature*)this, x, y, z, orientation); - ObjectAccessor::UpdateObjectVisibility(this); + //ObjectAccessor::UpdateObjectVisibility(this); //WorldPacket data; // Work strange for many spells: triggered active mover set for targeted player to creature |