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-rw-r--r--src/game/Unit.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 1406a048b3a..b7cd49c668b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -11305,7 +11305,7 @@ Unit* Creature::SelectVictim()
target = caster;
break;
}
- }while (aura != tauntAuras.begin());
+ } while (aura != tauntAuras.begin());
}
else
target = getVictim();
@@ -11344,7 +11344,7 @@ Unit* Creature::SelectVictim()
else
return NULL;
- if(target && (!target->getVictim() || !target->isAttackingPlayer() || IsFriendlyTo(target->getVictim()))) // if the victim of target is a player, only defend the victim if we are friendly
+ if(target && (!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
{
SetInFront(target);
return target;
@@ -11358,7 +11358,7 @@ Unit* Creature::SelectVictim()
{
if((*itr) && canCreatureAttack(*itr) && (*itr)->GetTypeId() != TYPEID_PLAYER
&& !((Creature*)(*itr))->HasUnitTypeMask(UNIT_MASK_CONTROLABLE_GUARDIAN)
- && (!(*itr)->getVictim() || !(*itr)->isAttackingPlayer() || IsFriendlyTo((*itr)->getVictim()))) // if the victim of target is a player, only defend the victim if we are friendly
+ // && (!(*itr)->getVictim() || IsFriendlyTo((*itr)->getVictim()))) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
return NULL;
}
@@ -11369,7 +11369,7 @@ Unit* Creature::SelectVictim()
// search nearby enemy before enter evade mode
if(HasReactState(REACT_AGGRESSIVE))
if(target = SelectNearestTarget())
- if(!target->getVictim() || !target->isAttackingPlayer() || IsFriendlyTo(target->getVictim())) // if the victim of target is a player, only defend the victim if we are friendly
+ if(!target->getVictim() || IsFriendlyTo(target->getVictim())) // if victim(1) has a victim(2), only attack victim(1) if we are friendly with victim(2)
return target;
if(m_invisibilityMask)