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-rw-r--r--src/game/Unit.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7a3385acabf..6a9f122adf4 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -4306,7 +4306,7 @@ bool Unit::HasAura(Aura * aur) const
bool Unit::HasAuraEffect(uint32 spellId, uint8 effIndex, uint64 caster) const
{
if (Aura * aur = GetAura(spellId, caster))
- return bool(aur->HasEffect(effIndex));
+ return aur->HasEffect(effIndex);
return false;
}
@@ -13615,6 +13615,8 @@ Aura * Unit::AddAuraEffect(const SpellEntry * spellInfo, uint8 effIndex, Unit* c
// can't do that for passive auras - they stack from same caster so there is no way to get exact aura which should get effect
//assert (!IsPassiveSpell(spellInfo));
+ sLog.outDebug("AddAuraEffect: spell id: %u, effect index: %u", spellInfo->Id, (uint32)effIndex);
+
Aura *aur = GetAura(spellInfo->Id, caster->GetGUID());
if (aur)