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-rw-r--r--src/game/Unit.cpp25
1 files changed, 0 insertions, 25 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 93cfb963b00..40d867a2574 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -10006,17 +10006,6 @@ void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag
((Player*)this)->AddComboPoints(pTarget, 1);
StartReactiveTimer( REACTIVE_OVERPOWER );
}
- // Enable AURA_STATE_CRIT on crit
- if (procExtra & PROC_EX_CRITICAL_HIT)
- {
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
- }
}
}
}
@@ -10459,7 +10448,6 @@ void Unit::ClearComboPointHolders()
void Unit::ClearAllReactives()
{
-
for(int i=0; i < MAX_REACTIVE; ++i)
m_reactiveTimer[i] = 0;
@@ -10467,11 +10455,6 @@ void Unit::ClearAllReactives()
ModifyAuraState(AURA_STATE_DEFENSE, false);
if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (HasAuraState( AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
-
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();
}
@@ -10499,14 +10482,6 @@ void Unit::UpdateReactives( uint32 p_time )
if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
break;
- case REACTIVE_CRIT:
- if (HasAuraState(AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- break;
- case REACTIVE_HUNTER_CRIT:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
- break;
case REACTIVE_OVERPOWER:
if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
((Player*)this)->ClearComboPoints();