diff options
Diffstat (limited to 'src/game/Unit.cpp')
-rw-r--r-- | src/game/Unit.cpp | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index c302aa80d82..0bce54fd451 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -54,7 +54,6 @@ #include "TemporarySummon.h" #include "Vehicle.h" #include "Transports.h" -#include "SpellId.h" #include <math.h> @@ -840,7 +839,7 @@ uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDa he->duel->opponent->CombatStopWithPets(true); he->CombatStopWithPets(true); - he->CastSpell(he, SPELL_GROVEL_7267, true); // beg + he->CastSpell(he, 7267, true); // beg he->DuelComplete(DUEL_WON); } } @@ -3282,10 +3281,10 @@ void Unit::_UpdateSpells( uint32 time ) void Unit::_UpdateAutoRepeatSpell() { //check "realtime" interrupts - if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == SPELL_AUTO_SHOT_75) ) + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true,m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id == 75) ) { // cancel wand shoot - if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; return; @@ -3338,7 +3337,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) { // break autorepeat if not Auto Shot - if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75) + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); m_AutoRepeatFirstCast = true; } @@ -3353,7 +3352,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) // it also does break autorepeat if not Auto Shot if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && - m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != SPELL_AUTO_SHOT_75 ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id != 75 ) InterruptSpell(CURRENT_AUTOREPEAT_SPELL); addUnitState(UNIT_STAT_CASTING); } break; @@ -3361,7 +3360,7 @@ void Unit::SetCurrentCastedSpell( Spell * pSpell ) case CURRENT_AUTOREPEAT_SPELL: { // only Auto Shoot does not break anything - if (pSpell->m_spellInfo->Id != SPELL_AUTO_SHOT_75) + if (pSpell->m_spellInfo->Id != 75) { // generic autorepeats break generic non-delayed and channeled non-delayed spells InterruptSpell(CURRENT_GENERIC_SPELL,false); |