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-rw-r--r--src/game/Unit.cpp16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 7312e96ddf5..709ec8619db 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -5306,24 +5306,18 @@ bool Unit::HandleDummyAuraProc(Unit *pVictim, uint32 damage, AuraEffect* trigger
}
// Eye for an Eye
case 9799:
+ case 25988:
{
// return damage % to attacker but < 50% own total health
- basepoints0 = 5*int32(damage)/100;
+ basepoints0 = int32((triggerAmount* damage) /100);
+
if (basepoints0 > GetMaxHealth()/2)
basepoints0 = GetMaxHealth()/2;
- triggered_spell_id = 25997;
-
- break;
- }
- case 25988:
- {
- // return damage % to attacker but < 50% own total health
- basepoints0 = 10*int32(damage)/100;
- if(basepoints0 > GetMaxHealth()/2)
- basepoints0 = GetMaxHealth()/2;
+ sLog.outDebug("DEBUG LINE: Data about Eye for an Eye ID %u, damage taken %u, unit max health %u, damage done %u", dummySpell->Id, damage, GetMaxHealth(),basepoints0);
triggered_spell_id = 25997;
+
break;
}
// Sweeping Strikes